Ramazith's Tower: Difference between revisions

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(→‎Bottom floor: Failing to pull the lever casts Disintegrate on the player.)
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=== Top floor ===
=== Top floor ===
You will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal you entered there.  
The party will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal the party entered there.  


[[Lorroakan]] and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the [[Nightsong]]. This is where the quest [[Find the Nightsong]] reaches its climactic conclusion.
[[Lorroakan]] and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the [[Nightsong]]. This is where the quest [[Find the Nightsong]] reaches its climactic conclusion.
From this floor, you can jump down to the middle area via a series of floating pieces of furniture on the northeast side of the room.


=== Middle floor ===
=== Middle floor ===
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Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.  
Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.  
* The '''Below''' button (Northwest) teleports your party to the bottom floor.
* The '''Below''' button (Northwest) teleports the party to the bottom floor.
* The '''Cleanup''' button (West) activates several [[Cloudkill]] traps around the room.
* The '''Cleanup''' button (West) activates several [[Cloudkill]] traps around the room.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Cannon]]s.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Cannon]]s.
* The '''Vault''' button (Southeast) teleports the character who pressed it to the [[Sorcerous Vault]].
* The '''Vault''' button (Southeast) teleports the party member who pressed it to the [[Sorcerous Vault]].
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.


=== Bottom floor ===
=== Bottom floor ===
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with see Invisibility) and disabled ({{Ability check|Arcana|20}}). A failed check casts [[Disintegrate]] on the player. There is also a button marked '''Above''' that teleports your party back to the middle floor.
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with [[See Invisibility]]) and disabled ({{Ability check|Arcana|20}}). A failed check casts [[Disintegrate]] on the party member. There is also a button marked '''Above''' that teleports your party back to the middle floor.


Inside a [[Trap|trapped]] case (DC 15) nearby, a [[Heavy Iron Key]] can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].
Inside a [[Trap|trapped]] case (DC 15) nearby, a [[Heavy Iron Key]] can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].
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*[[Miklaur]]
*[[Miklaur]]
*[[Rolan]]
*[[Rolan]]
 
{{div col end}}
====Creatures====
===Notable Creatures===
{{div col}}
*[[Krank]]
*[[Krank]]
*[[Air Myrmidon]]
*[[Air Myrmidon]]
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==Notable Loot==
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Markoheshkir}}
*{{RarityItem|Markoheshkir}} - under a Globe of Invulnerability in the bottom floor
*{{RarityItem|Robe of the Weave}}
*{{RarityItem|Robe of the Weave}} - under a Globe of Invulnerability in the bottom floor
* Dropped by [[Lorroakan]]:
*{{RarityItem|Despair of Athkatla}} - Dropped by Lorroakan
**{{RarityItem|Despair of Athkatla}}
*{{RarityItem|Shelter of Athkatla}} - Dropped by Lorroakan
**{{RarityItem|Shelter of Athkatla}}


==Gallery==
==Gallery==

Revision as of 16:50, 25 May 2024

Ramazith's Tower is a location in the Upper City of Baldur's Gate in Act Three. It is the home of the wizard Lorroakan and can be accessed through a portal in Sorcerous Sundries.

Overview

Ramazith's tower is made up of three floors.

Top floor

The party will arrive here from a portal in Sorcerous Sundries, and the portal on this level leads back to the same portal the party entered there.

Lorroakan and his elemental myrmidons are found on the top floor of the tower, waiting for information about the Nightsong. This is where the quest Find the Nightsong reaches its climactic conclusion.

Middle floor

This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier X: 4960 Y: 688, jumping down a series of floating tables/shelves, or Feather Fall/Fly from the top floor balconies.

Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.

  • The Below button (Northwest) teleports the party to the bottom floor.
  • The Cleanup button (West) activates several Cloudkill traps around the room.
  • The Security button (Northeast) activates four hostile Arcane Cannons.
  • The Vault button (Southeast) teleports the party member who pressed it to the Sorcerous Vault.
  • The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.

Bottom floor

The bottom floor has two Globe of Invulnerability arcane barriers protecting Markoheshkir and the Robe of the Weave. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with See Invisibility) and disabled ( DC 20 Arcana check). A failed check casts Disintegrate on the party member. There is also a button marked Above that teleports your party back to the middle floor.

Inside a trapped case (DC 15) nearby, a Heavy Iron Key can be found, which opens Vault 1 in the The Counting House. Additionally, a Sorcerous Sundries Mystery Door Key can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.

Related locations

Related quests

Notable characters

Notable Creatures

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery

Notes