Template:Spell page: Difference between revisions

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(Added 'area save' parameter to first condition in an area. Can't get it to work for the 2nd, 3rd, or 4th, for some reason.)
Tag: Reverted
(Undo revision 21535 - Nevermind, this is broken)
Tag: Undo
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Creatures within the area are affected by the following conditions:
Creatures within the area are affected by the following conditions:


{{Condition | {{{area condition}}} | save={{{area save}}} }} {{#if: {{{area condition 2|}}} | {{blank}}
{{Condition | {{{area condition}}} }} {{#if: {{{area condition 2|}}} | {{blank}}
{{Condition | {{{area condition 2}}} }}
{{Condition | {{{area condition 2}}} }}
}} {{#if: {{{area condition 3|}}} | {{blank}}
}} {{#if: {{{area condition 3|}}} | {{blank}}
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| area condition = Difficult Terrain
| area condition = Difficult Terrain
| area condition 2 = Blinded
| area condition 2 = Blinded
| area save = DEX
| notes =
| notes =
Here's some notes just for testing purposes.
Here's some notes just for testing purposes.

Revision as of 05:16, 30 July 2023


Template for generating an entire page for a spell. Examples follow.

Acid Splash

Acid Splash Icon.png

Acid Splash is a Cantrip (Conjuration) available to Sorcerers, Wizards, Eldritch Knights, and Arcane Tricksters. It deals Acid damage to enemies in a small area.

Description

Hurl a bubble of acid that deals 1d6Damage TypesAcid damage to each creature it hits in a small area.

Properties

D6 Acid.png 1d6 (1~6) Damage TypesAcid damage (Dexterity save to negate)
  • Action
  •  Range: 18 m / 60 ft
  • AoE: 2 m / 7 ft (Radius)

At Higher Levels

When the spellcaster reaches Level 5, the damage increases by another 1d6, for a total of:

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage


Chill Touch

Chill Touch is a Cantrip (Necromancy) available to Sorcerers, Warlocks, Wizards, Eldritch Knights, and Arcane Tricksters. It deals Necrotic damage and prevents the target from regaining hit points.

Description

Assail a creature with the chill of the grave. It takes 1d8Damage TypesNecrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack Rolls.

Properties

D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage
  • Action
  •  Range: 18 m / 60 ft

Condition

[[ Chill Touch

(Condition)| Chill Touch

]]

At Higher Levels

When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:

D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic damage


Blade Ward

Blade Ward Icon.png

Blade Ward is a Cantrip (Abjuration) available to Bards, Sorcerers, Wizards, Warlocks, Eldritch Knights, and Arcane Tricksters. It allows spellcasters to become more resilient against physical damage.

Description

The caster gains resistance against Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks for two turns. Damage of these types is halved.

Properties

Condition

Blade Ward Blade Ward

Duration: 2 turns


Hunger of Hadar

Hunger of Hadar Icon.png

Hunger of Hadar is a Level 3 Conjuration Spell available to Warlocks. It allows the caster to create a sphere of cold blackness, teeming with unknown horrors.

Description

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain and creatures within are Blinded.

Progression

Properties

D10 Fire.png 1d10 (1~10) + Spellcasting modifier Damage TypesFire damage (Dexterity save to halve)

Area: Hunger of Hadar

The spell creates a cloud with the following properties.

  • AoE: 6 m / 20 ft (Radius)
  • Duration: 10 turns

Creatures starting their turn in the area suffer:

D6 Cold.png 2d6 (2~12) Damage TypesCold damage (no saving throw allowed)

Creatures ending their turn in the area suffer:

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage (Dexterity save to negate)

Creatures within the area are affected by the following conditions:

Blinded Blinded

Notes

Here's some notes just for testing purposes.

Two paragraphs of notes even.


Aid

Aid Icon.png

Aid is a Level 2 Abjuration Spell. It allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.

Description

Bolster your allies with toughness and resolve to heal and increase their hit point maximum.

Progression

Properties

  • Action + Level 2 Spell Slot
  •  Range: Self
  • AoE: 9 m / 30 ft (Radius)

Condition

Aid Aid
  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.