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Shield (spell): Difference between revisions
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(Added in notes that Shield does not grant Arcane Ward charges.) |
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| higher levels = | | higher levels = | ||
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]]. | | notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]]. | ||
* | * After patch 7, this spell still does not grant {{SAI|Arcane Ward}} charges despite being an Abjuration spell and consuming a spell slot. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Shield (spell)|long}} | * {{FRWiki|Shield (spell)|long}} |
Revision as of 03:03, 27 September 2024
Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
Description
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn.
Properties
- Cost
- Reaction + Level 1 Spell Slot
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shield
Duration: 1 turn
- Immune to Magic Missile. Armour Class is increased by 5.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Amulet of the Harpers ( Recharge: Long rest)
- Shield of Shielding ( Recharge: Long rest)
- Elegant Studded Leather ( Recharge: Short rest)
Notes
- This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.
- After patch 7, this spell still does not grant charges despite being an Abjuration spell and consuming a spell slot.