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Shield (spell): Difference between revisions

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{{hatnote|For the mundane item, see [[Shield]]. For the equipment type, see [[Shields]].}}
{{SpellPage
{{SpellPage
| name = Shield
| name = Shield
| image = Spell_Shield.png
| image = Shield spell.webp
| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| ritual =
| classes = Sorcerer, Wizard
| classes =  
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 2 =
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| race learns at level 1 =
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| race learns at level 2 =
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| summary =
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| description = When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
| cost = reaction, spell1
| action type = reaction
| attack roll =
| damage =
| damage modifier =
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| damage save =
| damage save effect =
| extra damage =
| extra damage modifier =
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| concentration =
| range = self
| range = self
| range m =
| condition = Shield
| range ft =
| condition duration = 1
| aoe =
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
| aoe m =
* This spell does not grant {{SAI|Arcane Ward}} charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
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| area condition =
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| higher levels =
| notes =
}}
}}
== External Links ==
* {{FRWiki|Shield (spell)|long}}

Latest revision as of 15:47, 28 October 2024

For the mundane item, see Shield. For the equipment type, see Shields.
Shield spell.webp

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction + Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.
  • This spell does not grant Arcane Ward Arcane Ward charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.

External Links[edit | edit source]