Battle Master: Difference between revisions

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m (→‎Level 3: Added anchor for Manoeuvers for links from external pages unrelated to the Battle Master sub-class (e.g. Martial Adept))
m (Updated Battle Manoeuver Descriptions to match release text. One new manoeuver added (requires icon).)
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=== Level 3 ===
=== Level 3 ===


* [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' ''(You have 4 Superiority Dice, which are D8s. Your Battle Master manoeuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a [[Short Rest|Short]] or [[Long Rest]].)''
* [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].


* '''Battle Manoeuvers''' ''(Choose 3):''
* '''Battle Manoeuvers''' (Choose 3): Manoeuvers are powerful attacks that use superiority dice.
{| class=wikitable
{| class=wikitable
! {{anchor|Manoeuvers}} Manoeuvers
! {{anchor|Manoeuvers}} Manoeuvers
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* [[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
* [[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
|-
|-
| '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. ||
| '''Disarming Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
|-
|-
| '''Distracting Strike''' || [[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against it.||
| '''Distracting Strike''' || [[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
* [[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
|-
|-
| '''Evasive Footwork''' || Evade attacks: enemies receive [[Disadvantage]] on melee attacks against you. ||
| '''Evasive Footwork''' || You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. ||
* [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]]
* [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]]
|-
|-
| '''Feinting Attack|| Use both your action and bonus action this turn to attack a target with [[Advantage]] and [[Damage Roll|bonus damage]].||
| '''Feinting Attack|| Use can use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
|-
|-
| '''Goading Attack''' || Goad an enemy into attacking only you. It gains [[Disadvantage]] on [[Attack Rolls]] against anyone but you. ||
| '''Goading Attack''' || Deal an additional 1d and attempt to goad the target attacking you. Target recieved [[Disadvantage]] on attacking any other creature. ||
* [[File:Action GoadingAttack Melee.png|frameless|upright=0.12|link=Goading Attack (Melee)]] [[Goading Attack (Melee)]]
* [[File:Action GoadingAttack Melee.png|frameless|upright=0.12|link=Goading Attack (Melee)]] [[Goading Attack (Melee)]]
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.12|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)]]
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.12|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)]]
|-
|-
|-
| '''Manoeuvring Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
| '''Manoeuvring Attack''' || Attack an enemy. On a hit, you can use [[Forced Manoeuvre]] on an ally, increasing their movement speed.||
* [[File:Action_ManeuveringAttack_Melee.png|frameless|upright=0.12|link=Manoeuvring Attack (Melee)]] [[Manoeuvring Attack (Melee)]]
* [[File:Action_ManeuveringAttack_Melee.png|frameless|upright=0.12|link=Manoeuvring Attack (Melee)]] [[Manoeuvring Attack (Melee)]]
* [[File:Action ManeuveringAttack Ranged.png|frameless|upright=0.12|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)]]
* [[File:Action ManeuveringAttack Ranged.png|frameless|upright=0.12|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)]]
|-
|-
| '''Menacing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly [[Conditions#Frightened|Frighten]] the target. ||
| '''Menacing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target. ||
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
|-
|-
| '''Precision Attack''' || Your next weapon attack gets an [[Attack Roll]] bonus equal to your [[#Level3|Superiority Die]] ||
| '''Precision Attack'''|| Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]]. ||
* [[File:Action PrecisionAttack.png|frameless|upright=0.12|link=Precision Attack]] [[Precision Attack]]
* [[File:Action PrecisionAttack.png|frameless|upright=0.12|link=Precision Attack]] [[Precision Attack]]
|-
|-
| '''Pushing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly push the target back <code>4.5m / 15ft</code>. ||
| '''Pushing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. ||
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
* [[File:Pushing Attack Ranged Icon.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
* [[File:Pushing Attack Ranged Icon.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
|-
|-
| '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 temporary hit points</code>. ||
| '''Rally'''|| Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. ||
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
|-
|-
| '''Riposte''' || When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional <code>1d8 damage</code>. ||
| '''Riposte'''|| When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damag. ||
* [[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]]
* [[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]]
|-
|-
| '''Trip Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly knock the target [[Conditions#Prone|Prone]]. ||
|'''Sweeping Attack'''
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|
|-
| '''Trip Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. The target must be Large or smaller. ||
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]

Revision as of 00:41, 12 August 2023

Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.
Battle Master Icon.png
Battle Master is one of the Subclasses of Fighter. These Fighters are more specialized in controlling the battlefield, using their fighting Maneuvers to attack enemies or support allies in combat.

Subclass Features

Level 3

  • Superiority Die d8 Icon.png Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
  • Battle Manoeuvers (Choose 3): Manoeuvers are powerful attacks that use superiority dice.
Manoeuvers Description Grants
Commander's Strike Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack.
Disarming Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
Distracting Strike Distract your target, giving your allies Advantage on their next Attack Roll against the target.
Evasive Footwork You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
Feinting Attack Use can use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage.
Goading Attack Deal an additional 1d and attempt to goad the target attacking you. Target recieved Disadvantage on attacking any other creature.
Manoeuvring Attack Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
Menacing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
Precision Attack Your can spend a Superiority Die to add it to a result to an Attack Roll.
Pushing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.
Rally Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
Riposte When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damag.
Sweeping Attack Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
Trip Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller.

Level 7

Level 10