Bone Chill: Difference between revisions

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(Adjusted description to current in-game, added range)
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| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]].
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]].
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| description = Prevent the target from healing. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
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| concentration =
| concentration =
| range = ranged
| range = ranged
| range m =
| range m = 18
| range ft =
| range ft = 60
| aoe =
| aoe =
| aoe m =
| aoe m =

Revision as of 05:24, 18 August 2023

Template:Up to date

Bone Chill Icon.png

Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 2d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

External Links