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Frozen (Condition): Difference between revisions

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(unsuppress conditions, move notes to notes param)
(Frankly I hope this is just a bug...)
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is utterly enamelled in ice and is [[Conditions#Incapacitated|Incapacitated]]. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
* Affected entity is utterly enamelled in ice and is {{Condition Type|Incapacitated}}. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
* (Not mentioned in tooltip) Gains [[Damage_Types#Vulnerability|Vulnerability]] to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}}.
* Gains [[Vulnerability]] to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage.
|name=Frozen
* Gains [[Resistance]] to {{DamageType|Fire}} damage.
|notes=*Can be achieved by combining {{cond|wet}} and {{cond|chilled}}, replacing both conditions.
* Gains immunity to {{cond|Burning}} and {{cond|Encrusted with Frost}}.
| name=Frozen
| type = incapacitated
| status groups =SG_Condition, SG_Incapacitated
| properties =InitiateCombat, OverheadOnTurn
| notes =
*Can be inflicted by making the target {{cond|chilled}} then {{cond|wet}}, replacing both conditions. Applying the conditions in the other order does not work.
*The vulnerabilities are not mentioned on the in-game tooltip.
}}
}}

Latest revision as of 17:42, 14 February 2024

Condition Type Icon.pngIncapacitated

Properties

Status groups Status groups: SG_ConditionSG_Incapacitated

More properties More properties:

Notes

  • Can be inflicted by making the target Chilled Chilled then Wet Wet, replacing both conditions. Applying the conditions in the other order does not work.
  • The vulnerabilities are not mentioned on the in-game tooltip.

Sources of Frozen