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'''Mage Hand''' is a Conjuration '''[[Spells#Cantrips|Cantrip]]'''. This spell allows spellcasters to conjure a spectral hand to interact with objects.
{{Feature page
| type = spell
| uid = Target_MageHand
| level = cantrip
| school = Conjuration
| summary = It conjures a spectral hand that can interact with objects.
| description = Create a spectral hand that can manipulate and interact with objects.
| cost = action
| range m = 18
| recharge = Short Rest
| creature = Mage Hand (creature)
| creature duration = 10 turns
| creature description =
{{SpellAction|Shove}}
{{SpellAction|Throw}}
| classes = Bard, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| race learns at level 1 = High Elf, High Half-Elf, Githyanki, Mephistopheles Tiefling
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| granted by items = Djinni Ring, Hr'a'cknir Bracers
| notes =
* [[Githyanki]] and [[Arcane Trickster]]s can cast a special version of Mage Hand that is invisible.
* With the {{Pass|Mage Hand Legerdemain}} feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest.
* This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips.
* Mage Hand has two incantations: '''Veniam Iuva Me''', Latin for "come help me", and '''Voco''', Latin for "I call/summon".
*If the Hand throws a weapon marked as a [[Homing Weapon]], the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.
}}


[[Category:Spells]][[Category:Cantrips]]
== External Links ==
 
* {{FRWiki|Mage hand|long}}
[[File:Mage Hand Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Create a spectral hand that can manipulate and interact with objects."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action'''</div>
----
| Range = 18m / 60ft
| School = Conjuration
| Concentration = Required
| Class = [[Bard]], [[Sorcerer]], [[Warlock]], [[Wizard]]
}}]]
 
== Description ==
Create a spectral hand that can manipulate and interact with objects.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action}}
 
''Available to level 1 [[Bard]], [[Sorcerer]], [[Warlock]] and [[Wizard]].
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Latest revision as of 04:29, 5 February 2025

Mage Hand.webp
Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.

Description

Create a spectral hand that can manipulate and interact with objects.

Properties

Cost
Action
Details
 Range: 18 m / 60  ft
Recharge: Short rest
UID Target_MageHand

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Mage Hand (creature)

Portrait Mage Hand (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

3
(-4)

INT

2
(-4)

WIS

1
(-5)

CHA

1
(-5)

Duration Icon.png Duration

10 turns

HP Icon.png Hit Points

3

Creature AC Icon.png Armour Class

5

Shove Shove ()
Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
Throw Throw ()
Throw a character or item from the world or your inventory.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Notes

  • Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
  • With the Mage Hand Legerdemain Mage Hand Legerdemain feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest.
  • This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips.
  • Mage Hand has two incantations: Veniam Iuva Me, Latin for "come help me", and Voco, Latin for "I call/summon".
  • If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.

External Links[edit | edit source]