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{{ up to date | 2024-01-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Sanctuary
| name = Sanctuary
Line 5: Line 4:
| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| classes = Cleric, Paladin
| classes = Cleric
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks.
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks.
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
 
| extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
| class learns at level 1 = Cleric
| class learns at level 1 = Cleric
| class learns at level 3 = Oath of Devotion:Oath Spell
| class learns at level 3 = Oath of Devotion:Oath Spell
Line 17: Line 15:
| cost = bonus, spell1
| cost = bonus, spell1
| range = ranged
| range = ranged
| range m =
| range m =  
| range ft =  
| range ft =  
| condition = Sanctuary
| condition = Sanctuary
| condition duration = 10
| condition duration = 10
| higher levels =
| higher levels =  
| notes =
| notes = * {{SAI|Throw}} is considered a harmful action, so throwing anything (including healing potions) end sanctuary.
* Missing an attack does not remove Sanctuary.
* Weapon attacks do not count as harmful unless they hit or damage something.
* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
* Performing a {{SAI|Shove}} breaks the sanctuary effect of the person shoving.
* Self-Damaging breaks sanctuary. This includes the things listed below:
* If someone takes damage in a surface a character created, this character loses sanctuary even if it was created in a previous round.
* If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round.
** This includes conditions applied from surfaces created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This does not include conditions if the damage is not attributed to the character with sanctuary, like {{Cond|Singing Sword: Shriek}}.
* Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary.
** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls.
* Damage dealt by controlled summons does not break sanctuary.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
* {{SAI|Hypnotic Gaze}} does not break sanctuary.
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as no damage is dealt.
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that do not deal damage, and can be used by shooting the ground.
* {{SAI|Sleet Storm|c=16}} does not break sanctuary.
* Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks sanctuary even if successfully dealing damage.
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage resulting from success on saving throws.
* The incantation for Sanctuary is ''mactē virtutē'', Latin for "with great virtue".
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Sanctuary|long}}
* {{FRWiki|Sanctuary|long}}

Latest revision as of 13:19, 4 January 2025

Sanctuary.webp

Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.

Description

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Sanctuary

Sanctuary Sanctuary

Duration: 10 turns

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

How to learn

Classes:

Feats:

Notes

  • Throw Throw is considered a harmful action, so throwing anything (including healing potions) end sanctuary.
  • Weapon attacks do not count as harmful unless they hit or damage something.
  • Performing a Shove Shove breaks the sanctuary effect of the person shoving.
  • Self-Damaging breaks sanctuary. This includes the things listed below:
  • If someone takes damage in a surface a character created, this character loses sanctuary even if it was created in a previous round.
  • If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round.
    • This includes conditions applied from surfaces created, like Poisoned Poisoned or Burning Burning.
    • This does not include conditions if the damage is not attributed to the character with sanctuary, like Singing Sword: Shriek Singing Sword: Shriek.
  • Reactions affecting enemies such as Counterspell Counterspell or Cutting Words Cutting Words break Sanctuary.
    • This does not include Portent Die Portent Die which does NOT break Sanctuary, even if used on enemy rolls.
  • Damage dealt by controlled summons does not break sanctuary.
  • Hypnotic Gaze Hypnotic Gaze does not break sanctuary.
  • Gust of Wind Gust of Wind and Chromatic Orb Chromatic Orb does not break sanctuary as long as no damage is dealt.
  • Sleet Storm Sleet Storm does not break sanctuary.
  • Neither Moonbeam Moonbeam nor Move Moonbeam Move Moonbeam breaks sanctuary even if successfully dealing damage.
  • Obsidian Laced Robe and Circlet of Psionic Revenge do not break sanctuary when they do damage resulting from success on saving throws.
  • The incantation for Sanctuary is mactē virtutē, Latin for "with great virtue".

External Links[edit | edit source]