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{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_MageHand | ||
| level = cantrip | | level = cantrip | ||
| school = Conjuration | | school = Conjuration | ||
| summary = It conjures a spectral hand that can interact with objects. | | summary = It conjures a spectral hand that can interact with objects. | ||
| description = Create a spectral hand that can manipulate and interact with objects. | | description = Create a spectral hand that can manipulate and interact with objects. | ||
| | | cost = action | ||
| range = | | range m = 18 | ||
| | | recharge = Short Rest | ||
| spell flags = CannotTargetCharacter, CannotTargetItems, HasHighGroundRangeExtension, HasSomaticComponent, HasVerbalComponent, IsSpell | |||
| creature = Mage Hand (creature) | |||
| creature duration = 10 turns | |||
| creature description = | |||
{{SpellAction|Shove}} | |||
{{SpellAction|Throw}} | |||
| classes = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| race learns at level 1 = High Elf, High Half-Elf, Githyanki, Mephistopheles Tiefling | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = Djinni Ring, Hr'a'cknir Bracers | |||
| notes = | |||
* [[Githyanki]] and [[Arcane Trickster]]s can cast a special version of Mage Hand that is invisible. | |||
* With the {{Pass|Mage Hand Legerdemain}} feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest. | |||
* This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips. | |||
* Mage Hand has two incantations: ''Veniam Iuva Me'', Latin for "come help me", and ''Voco'', Latin for "I call/summon". | |||
*If the Hand throws a weapon marked as a [[Homing Weapon]], the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment. | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Mage hand|long}} |
Latest revision as of 01:30, 23 February 2025
Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.
UID
Description
Create a spectral hand that can manipulate and interact with objects.Properties
- Cost
Action
- Details
Range: 18 m / 60 ft
Recharge: Short rest
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_MageHand
Creature: Mage Hand (creature)
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Warlock, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Character level 1: High Elf, High Half-Elf, Githyanki, and Mephistopheles Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Notes
- Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
- With the feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest.
- This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips.
- Mage Hand has two incantations: Veniam Iuva Me, Latin for "come help me", and Voco, Latin for "I call/summon".
- If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.
External links[edit | edit source]
Mage hand on the Forgotten Realms Wiki