Gheris Hhune: Difference between revisions

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m (Added Multi-attack feature and redlink to Werewolf page (will create soon).)
mNo edit summary
 
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| nonmagic immune2 = Piercing
| nonmagic immune2 = Piercing
| nonmagic immune3 = Slashing
| nonmagic immune3 = Slashing
| feature1_name = Multiattack: Wounded
| feature1_name = Multiattack: Wounded (Werewolf)
| feature1_link = Multiattack: Wounded (Werewolf)
| feature1_description = Can Multiattack if the target is {{cond|Prone}} or if its hit points are at 60% or less.
| feature1_description = Can Multiattack if the target is {{cond|Prone}} or if its hit points are at 60% or less.
| feature2_name = Opportunity Attack
| feature2_name = Opportunity Attack
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Gheris starts a conversation with the player when they enter the ballroom. If Astarion is in the party, Gheris will offer to bring Astarion 'to master', and Astarion will refuse. If Astarion is not in the party, Gheris will confront the player, who is not allowed to be in the ballroom. Regardless, the conversation will result in a combat encounter.
Gheris starts a conversation with the player when they enter the ballroom. If Astarion is in the party, Gheris will offer to bring Astarion 'to master', and Astarion will refuse. If Astarion is not in the party, Gheris will confront the player, who is not allowed to be in the ballroom. Regardless, the conversation will result in a combat encounter.


 
{{Szarr Palace}}
{{NavBaldursGate}}
[[Category:Werewolves]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Szarr Palace]]
[[Category:Characters in Act Three]]

Latest revision as of 22:02, 3 June 2024

Gheris Hhune is a Werewolf who appears in Baldur's Gate 3. He can be found in the ballroom of Cazador Szarr's palace.

Involvement[edit | edit source]

Gheris starts a conversation with the player when they enter the ballroom. If Astarion is in the party, Gheris will offer to bring Astarion 'to master', and Astarion will refuse. If Astarion is not in the party, Gheris will confront the player, who is not allowed to be in the ballroom. Regardless, the conversation will result in a combat encounter.