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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Chill of the Mountain}}.}}
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Chill of the Mountain}}.}}
 
{{Feature page
{{SpellPage
| type = spell
| name = Ray of Frost
| uid = Projectile_RayOfFrost
| image = Ray of Frost.webp
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =  
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
| damage = 1d8
| damage type = Cold
| cost = action
| attack roll = yes
| range m = 18
| higher levels =
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}.
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| condition = Ray of Frost
| condition duration = 1
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| granted by items = Mourning Frost
| granted by items = Mourning Frost
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
| notes =
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
* The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
| cost = action
* Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
| attack roll = yes
| damage = 1d8
| damage modifier =
| damage type = Cold
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m = 18
| range ft = 60
| aoe =
| aoe m =
| aoe ft =
| condition = Ray of Frost
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}.
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes = * Casting this spell at a [[Fire Surface]] will extinguish it.
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].  
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].  
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].  
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].  

Latest revision as of 04:59, 5 February 2025

For the equivalent Way of the Four Elements Monk spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost.webp
Ray of Frost is a cantrip (Evocation). It deals Damage TypesCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage: 1~8
D8 Cold.png
1d8Damage TypesCold
Details
Attack roll
 Range: 18 m / 60  ft
UID Projectile_RayOfFrost

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesCold.
  • At character level 10, the damage increases to 3d8Damage TypesCold.

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Notes

  • The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • Casting this spell at a Fire Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
  • Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
  • Casting this spell on a Wet target causes double damage due to Vulnerability.
  • The incantation for Ray of Frost is Glacies, Latin for "ice."

Visuals

External Links[edit | edit source]