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** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}.
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}.
* Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary.
** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls.
* Damage dealt by summons you control does not break sanctuary.
* Damage dealt by summons you control does not break sanctuary.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.

Latest revision as of 09:05, 19 November 2024

Sanctuary.webp

Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.

Description

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Sanctuary

Sanctuary Sanctuary

Duration: 10 turns

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

How to learn

Classes:

Feats:

Notes

  • Throw Throw is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
  • Weapon attacks do not count as harmful unless they hit or damage something.
  • Performing a Shove Shove will break the sanctuary effect of the person shoving.
  • Damaging yourself will break sanctuary. This includes the things listed below:
  • If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
  • If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
    • This includes conditions applied from surfaces you created, like Poisoned Poisoned or Burning Burning.
    • This does not include conditions if the damage is not attributed to the person with sanctuary, like Singing Sword: Shriek Singing Sword: Shriek.
  • Reactions affecting enemies such as Counterspell Counterspell or Cutting Words Cutting Words break Sanctuary.
    • This does not include Portent Die Portent Die which does NOT break Sanctuary, even if used on enemy rolls.
  • Damage dealt by summons you control does not break sanctuary.
  • Hypnotic Gaze Hypnotic Gaze does not break sanctuary.
  • Gust of Wind Gust of Wind and Chromatic Orb Chromatic Orb does not break sanctuary as long as you don't deal damage.
  • Sleet Storm Sleet Storm does not break sanctuary.
  • Neither Moonbeam Moonbeam nor Move Moonbeam Move Moonbeam breaks sanctuary even if you successfully deal damage.
  • Obsidian Laced Robe and Circlet of Psionic Revenge do not break sanctuary when they do damage when you succeed on saving throws.
  • The incantation for Sanctuary is mactē virtutē, Latin for "with great virtue".

External Links[edit | edit source]