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Abjure Enemy: Difference between revisions
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| condition duration = 3 | | condition duration = 3 | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | |||
| condition2 = Abjure Enemy: Slow | | condition2 = Abjure Enemy: Slow | ||
| condition2 duration = 3 | | condition2 duration = 3 |
Latest revision as of 22:27, 19 August 2024
Abjure Enemy is an Oath of Vengeance Paladin class action. This ability allows them to Frighten an enemy.
Description
an enemy. They'll be easier to hit and cannot move.
Fiends and undead have Disadvantage on this Saving Throw
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: 18 m / 60 ft
- WIS Save (On Save: Target is instead.)
Condition: Abjure Enemy: Frightened
Duration: 3 turns
Spell save DC Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack rolls.
Condition: Abjure Enemy: Slow
Duration: 3 turns
- Movement speed is halved. Taking damage ends this condition.
How to learn
Classes:
- Class level 3: Oath of Vengeance