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Fast Hands: Difference between revisions

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{{Passive feature page
{{Passive feature page
| summary = '''Fast Hands''' is a [[Thief]] Rogue passive feature that grants an extra Bonus Action
| summary = '''Fast Hands''' is a [[Thief]] Rogue passive feature that grants an extra Bonus Action
| description = You gain an extra {{action|bonus}}, which you can use with any of your existing Bonus Actions.
| description = You gain an extra {{r|bonus}}, which you can use with any of your existing Bonus Actions.
| image = Fast Hands.webp
| image = Fast Hands.webp
| icon = Fast Hands Icon.webp
| icon = Fast Hands Icon.webp
| class learns at level 3 = Thief
| class learns at level 3 = Thief
| used by creatures = Arno, Assassin's Folly, Gerringothe Thorm, Lady Ague, Lady Croup, Lady Flux, Lady Lockjaw, Lady Quinsy, Nine-Fingers Keene, Orin, Phase, Rycke
| used by creatures = Assassin's Folly, Fishbait Arno, Gerringothe Thorm, Lady Ague, Lady Croup, Lady Flux, Lady Lockjaw, Lady Quinsy, Nine-Fingers Keene, Orin, Phase, Rycke
| notes =
| notes =
* Fast Hands is an excellent class feature and can be combined with items and even features from other classes.
* Fast Hands is an excellent class feature and can be combined with items and even features from other classes.

Latest revision as of 06:48, 14 December 2024

Fast Hands.webp

Fast Hands is a Thief Rogue passive feature that grants an extra Bonus Action

Description

You gain an extra Bonus action, which you can use with any of your existing Bonus Actions.

How to learn

Notes

  • Fast Hands is an excellent class feature and can be combined with items and even features from other classes.
  • This feature is significantly stronger than its tabletop equivalent, which only adds a few Bonus Action options: making Sleight of Hand checks, using Thieves' Tools, or the Use an Object action.