Ad placeholder

Luminous set: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(added Table Alignment template, Equipment-Slot template)
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The '''Luminous set''' is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage.
The '''Luminous set''' is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage. Synergizes with items from the [[Radiant set]], which are not duplicated here.
 
{{Table alignment}}
* {{MdRarityItem|Coruscation Ring}}
{| class="wikitable defaultleft col1center sortable"
* {{MdRarityItem|Fabricated Arbalest}}
!Name
* {{MdRarityItem|Luminous Armour}}
!Slot
* {{MdRarityItem|Luminous Gloves}}
!Effect
* {{MdRarityItem|The Sacred Star}}
|-
 
|{{Image rarity item|Coruscation Ring}}
==Complementary equipment==
|{{Equipment slot|Ring}}
* {{MdRarityItem|Callous Glow Ring}}
|{{Passive|Arcane Radiance}}
* {{MdRarityItem|Creation's Echo}}
|-
*{{MdRarityItem|Deva Mace}}
|{{Image rarity item|Fabricated Arbalest}}
*{{MdRarityItem|Devotee's Mace}}
|{{Equipment slot|Off-Hand Melee}} ([[Heavy Crossbows|Heavy Crossbow]])
*{{MdRarityItem|Gloves of Belligerent Skies}}
|{{WeaponAction|Dazzling Ray}}
* {{MdRarityItem|Gontr Mael}}
{{WeaponAction|Illuminating Shot}}
* {{MdRarityItem|Hammer of the Just}}
|-
* {{Medium rarity item|Holy Lance Helm}}
|{{Image rarity item|Luminous Armour}}
* {{MdRarityItem|Mantle of the Holy Warrior}}
|{{Equipment slot|Armour}} ([[Armour#List of medium armour|Medium Armour]])
* {{MdRarityItem|Markoheshkir}}
|{{Passive|Radiating Shockwave}}
* {{MdRarityItem|Moon Devotion Robe}}
|-
* {{MdRarityItem|Moonlight Glaive}}
|{{Image rarity item|Luminous Gloves}}
* {{MdRarityItem|Pelorsun Blade}}
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
* {{MdRarityItem|Selûne's Spear of Night}}
|
*{{MdRarityItem|Seraphic Pugilist Gloves}}
* [[Strength]] {{Saving Throw}}s +1
*{{MdRarityItem|Shining Staver-of-Skulls}}
{{Passive|Radiating Orb Gloves}}
*{{MdRarityItem|Shining Staver-of-Skulls}}
|-
* {{MdRarityItem|The Oak Father's Embrace}}
|{{Image rarity item|The Sacred Star}}
|{{Equipment slot|Main Hand Melee}} ([[Morningstars|Morningstar]])
|
* Deal an additional {{DamageText|1d4|Radiant}} damage.
{{Passive|Radiant Strike}}
{{Passive|Sanctified Weapon}}
{{WeaponAction|Dawnburst Strike}}
|}


[[category:Equipment sets]]
[[category:Equipment sets]]

Latest revision as of 16:27, 8 November 2024

The Luminous set is a set of equipment that inflicts Radiating Orb Radiating Orb when the wearer deals Damage TypesRadiant damage. Synergizes with items from the Radiant set, which are not duplicated here.

Name Slot Effect

Coruscation Ring

Ring Ring
Arcane Radiance
When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb Radiating Orb upon the target for 2 turns.

Fabricated Arbalest

Off-Hand Melee Off-Hand Melee (Heavy Crossbow)
Dazzling Ray Dazzling Ray ()

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Illuminating Shot Illuminating Shot ()

Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.


Luminous Armour

Armour Armour (Medium Armour)
Radiating Shockwave
When the wearer deals Damage TypesRadiant damage, they cause a Radiant Shockwave Radiant Shockwave.

Luminous Gloves

Gloves Gloves (Non-Armour)
Radiating Orb Gloves
When the wearer deals Damage TypesRadiant damage, the target receives 2 turn of Radiating Orb Radiating Orb.

The Sacred Star

Main Hand Melee Main Hand Melee (Morningstar)
  • Deal an additional 1d4Damage TypesRadiant damage.
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.