The Radiant set is a set of equipment that helps the user deal Radiant damage. Synergizes with items from the Luminous set , which are not duplicated here.
Name
Slot
Effect
Callous Glow Ring
Ring
Callous Glow The wearer deals an additional 2 points of Radiant [See: Bugs ] damage against creatures that are illuminated.
Deva Mace
Main Hand Melee (Mace )
Deal an additional 4d8 Radiant damage.
Exploit only.
Devotee's Mace
Main Hand Melee (Mace )
Deal an additional 1d8 Radiant damage.
Healing Incense Aura ( )
Emanating a soothing aura, You and nearby allies regain 1d4 hit points at the start of your turn
Gloves of Belligerent Skies
Gloves (Non-Armour )
Thunderous Conversion When the wearer deals Thunder , Lightning , or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
Gontr Mael
Main Hand Ranged (Longbow )
Promised Victory On a hit, possibly inflict Guiding Bolt upon the target.
Gontr Mael: Glowing This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste ( )
Cast as a level 3 spell at will.
Bolt of Celestial Light ( )
Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4 Radiant damage.
Hammer of the Just
Main Hand Melee (Warhammer )
Deal an additional 1d4 Radiant damage.
Slay the Wicked This weapon deals an additional 1d6 Slashing damage against Fiends and Undead .
Detect Thoughts ( + )
Cast as a level 1 spell ( Recharge: Long rest .)
Holy Lance Helm
Headgear (Medium Armour )
Smite the Graceless Creatures who miss their Attack rolls against the wearer must make a DC 14 Dexterity saving throw or take 1d4 Radiant damage.
Mantle of the Holy Warrior
Cloak
Crusader's Mantle ( + )
Cast as a level 3 spell ( Recharge: Short rest .)
Moon Devotion Robe
Armour (Clothing )
Lunar Bulwark ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Produce Flame ( )
Cast as a cantrip at will.
Selûne's Protection While the wearer has Mage Armour , each successful Saving throw causes the source of the Saving Throw to take 1-4 Radiant damage.
Moonlight Glaive
Main Hand Melee (Glaive )
Deal an additional 1d4 Radiant damage.
Moonlight Glaive: Glowing This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies ( )
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target.
Pelorsun Blade
Main Hand Melee (Rapier )
Deal an additional 1d4 Radiant damage.
Undead Bane Attack rolls with this weapon have Advantage against Undead.[See: Bugs ]
Seraphic Pugilist Gloves
Gloves (Non-Armour )
Guiding Bolt ( + )
Cast as a level 4 spell ( Recharge: Long rest .)
Angelclocker Knuckles Your unarmed attacks deal an additional 1d4 Radiant damage.
Selûne's Spear of Night
Main Hand Melee (Spear )
Selûne's Blessing You gain Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Can see in the dark up to 12 m / 40 ft.
Moonbeam ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Moonmote ( )
Cast as a cantrip ( Recharge: Long rest .)
Shining Staver-of-Skulls
Main Hand Melee (Light Hammer )
Deal an additional 1d4 Radiant damage.
Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
The Blood of Lathander
Main Hand Melee (Mace )
Lathander's Blessing Once per Long Rest , when your hit points are reduced to 0, you regain 2d6 hit points . Allies within 9 m / 30 ft also regain 1d6 hit points .
Lathander's Light Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
Sunbeam ( + )
Cast as a level 6 spell ( Recharge: Long rest .)
The Oak Father's Embrace
Armour (Medium Armour )
Order of Nature Undead creatures that hit the wearer receive 1d6 Radiant . Beasts that hit the wearer deal an additional 1d6 Radiant .