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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Sphere of Elemental Balance}}.}} | ||
| | {{Feature page | ||
| | | type = spell | ||
| uid = Projectile_ChromaticOrb | |||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies. | | summary = This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies. | ||
| description = Hurl a sphere of energy. | | description = Hurl a sphere of energy. | ||
It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | ||
| cost = action, spell1 | |||
| attack roll = yes | |||
| attack roll = | |||
| range = ranged | | range = ranged | ||
| | | higher levels = | ||
| | * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DieIcon|d8|Physical}} '''1d8''' damage of the chosen type for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| | | variants = Chromatic Orb: Thunder, Chromatic Orb: Acid, Chromatic Orb: Cold, Chromatic Orb: Fire, Chromatic Orb: Lightning, Chromatic Orb: Poison | ||
| | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| other ways to learn = | |||
* Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Book of Ancient Secrets}} at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| video = Chromatic Orb Visuals.mp4 | |||
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}} | }} | ||
== External Links == | |||
* {{FRWiki|Chromatic orb|long}} | |||
[[Category:Sources of Thunder damage]] | |||
[[Category:Sources of Acid damage]] | |||
[[Category:Sources of Fire damage]] | |||
[[Category:Sources of Lightning damage]] | |||
[[Category:Sources of Cold damage]] | |||
[[Category:Sources of Poison damage]] |
Latest revision as of 05:41, 5 February 2025
For the equivalent Way of the Four Elements Monk spell, see .
Chromatic Orb is a level 1 evocation spell. This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies.
Thunder damage, or 2d8
Acid,
Cold,
Fire,
Lightning or
Poison damage and creates a surface.
Description
Hurl a sphere of energy.
It deals 3d8![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Attack roll
Range: 18 m / 60 ft
UID
Projectile_ChromaticOrb
At higher levels
- Upcast: Casting this spell at a higher level deals an extra
1d8 damage of the chosen type for each Spell Slot Level above 1st.
Variants
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.