Cone of Cold: Difference between revisions

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(Fixed a link to the Fiend Warlock in the "How to Learn" part)
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{{SpellPage
{{SpellPage
| name = Cone of Cold
| name = Cone of Cold
| image = Cone of Cold Icon.png
| image = Cone of Cold.webp
| level = 5
| level = 5
| school = Evocation
| school = Evocation
| ritual =
| ritual =
| classes =
| classes = Sorcerer, Wizard
| class learns at level 9 = Sorcerer, Wizard, Fiend
| class learns at level 9 = Sorcerer, Wizard, Fiend, Circle of the Land:Circle Spell
| class learns at level 2 =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary =
| granted by items = Markoheshkir:Short Rest
| summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice (surface)|Ice Surfaces]].
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
| action type = action
| cost = action, spell5
| attack roll =
| attack roll =
| damage = 8d8
| damage = 8d8
| damage modifier =
| damage modifier =
| damage type = Cold
| damage type = Cold
| damage save = Constitution
| damage save effect = half
| extra damage =
| extra damage =
| extra damage modifier =
| extra damage modifier =
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| extra damage save effect =
| extra damage save effect =
| concentration =
| concentration =
| range =  
| save = CON
| on save = Targets still take half damage.
| range = self
| range m =
| range m =
| range ft =
| range ft =
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| condition duration =
| condition duration =
| condition save =
| condition save =
| area = Ice Surface
| area = Ice (surface)
| area category = surface
| area shape = Cone
| area shape = cone
| area range m = 9
| area range m = 9
| area range ft = 30
| area range ft = 30
| area duration =
 
| area turn start damage =
| higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition = Prone
| area condition 2 = Difficult Terrain
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast at 6th Level, the damage increases by 1d8 Cold damage.
| notes =
| notes =
}}
}}
== External Links ==
* {{FRWiki|Cone of cold|long}}
[[Category:Sources of Cold damage]]

Latest revision as of 09:46, 6 May 2024

Cone of Cold.webp

Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.

Description

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

Properties

Cost
Action + Level 5 Spell Slot
Damage
D8 Cold.png 8d8 (8~64) Damage TypesCold damage
Details
CON Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 9 m / 30 ft (Cone)
Creates Area: Ice (surface)

At higher levels

Upcast: The damage is increased by 1d8Damage TypesCold for each Spell Slot Level above 5th.

Area: Ice (surface)

Ice Ice

AoE: 9 m / 30 ft (Cone)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

DC 12  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Granted by the following items:

External Links[edit | edit source]