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Protection from Evil and Good: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Protection from Evil and Good | | name = Protection from Evil and Good | ||
| image = Protection from Evil and Good | | image = Protection from Evil and Good.webp | ||
| level = 1 | | level = 1 | ||
| school = Abjuration | | school = Abjuration | ||
| classes = Cleric, | | ritual = | ||
| classes = Cleric, Warlock, Wizard, Paladin | |||
| class learns at level 1 = Cleric, Warlock, Wizard | |||
| class learns at level 2 = Paladin | |||
| class learns at level 3 = Oath of Devotion:Oath Spell, Arcane Trickster, Eldritch Knight | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| other ways to learn = * Granted to [[Ranger]]s who pick {{SAI|Keeper of the Veil}} as their Favoured Enemy at level 1. {{Recharge|Long Rest}} | |||
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = The Ever-Seeing Eye:Short Rest | |||
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | | summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||
| description = Protect an ally against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | | description = Protect an ally against the attacks and powers of [[List of Creature_ Types#Aberration|Aberrations]], [[List of Creature_ Types#Celestial|Celestials]], [[List of Creature_ Types#Elemental|Elementals]], [[List of Creature_ Types#Fey|Fey]], [[List of Creature_ Types#Fiend|Fiends]], and [[List of Creature_ Types#Undead|Undead]]. | ||
| extra description = The targets can't be {{Cond|Charmed}}, {{Cond|Frightened}}, or possessed by them{{notes}}, and when these creatures attack it, they have {{Disadvantage}}. | |||
The targets can't be | | cost = action, spell1 | ||
| | | attack roll = | ||
| | | damage = | ||
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| concentration = yes | |||
| range = melee | | range = melee | ||
| | | range m = | ||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Protection from Evil and Good | | condition = Protection from Evil and Good | ||
| condition | | condition duration = Until Long Rest | ||
| condition duration = | | condition save = | ||
| notes = | | area = | ||
* | | area category = | ||
| area shape = | |||
| area range m = | |||
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| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
* You do not get any immunity to charmed. | |||
* The immunity to frightened and possession is against any source, not just the listed creature types. | |||
* This spell prevents negative effects of the [[Part of the Flock]] debuff incurred by the [[Whispering Mask]]. | |||
| video = Protection from Evil and Good Visuals.mp4 | | video = Protection from Evil and Good Visuals.mp4 | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Protection from evil and good|long}} | * {{FRWiki|Protection from evil and good|long}} |
Latest revision as of 21:42, 27 April 2024
Protection from Evil and Good is a level 1 abjuration spell. This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
Description
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
The targets can't be , , or possessed by them[ See Notes], and when these creatures attack it, they have Disadvantage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Protection from Evil and Good
Duration: Until Long rest
- The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 3: Oath of Devotion (Oath Spell), Arcane Trickster, and Eldritch Knight
Granted by the following items:
- The Ever-Seeing Eye ( Recharge: Short rest)
Other ways to learn:
Notes
- You do not get any immunity to charmed.
- The immunity to frightened and possession is against any source, not just the listed creature types.
- This spell prevents negative effects of the Part of the Flock debuff incurred by the Whispering Mask.