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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Rush of the Gale Spirits}}.}} | ||
| | {{Feature page | ||
| | | type = spell | ||
| uid = Zone_GustOfWind | |||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | | summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | ||
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{ | | description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{dist|m=5}} and be thrown {{Cond|Off Balance}}. | ||
| | | cost = action, spell2 | ||
| | | save = STR | ||
| save dc = caster | |||
| | |||
| range = self | | range = self | ||
| aoe = Line | | aoe = Line | ||
| aoe m = 12 | | aoe m = 12 | ||
| | | spell flags = AddFallDamageOnLand, HasSomaticComponent, HasVerbalComponent, IsSpell | ||
| condition = Off Balance | | condition = Off Balance | ||
| condition duration = 1 | | condition duration = 1 | ||
| | | classes = Druid, Sorcerer, Wizard | ||
| | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | ||
| class learns at level 6 = Storm Sorcery:Storm Spell | |||
| class learns at level 7 = Eldritch Knight | |||
| class learns at level 8 = Arcane Trickster | |||
| granted by items = Amulet of Windrider:Short Rest | |||
| | |||
| | |||
| | |||
| | |||
| notes = | | notes = | ||
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}} | |||
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes | |||
| video = Gust of Wind Visuals.mp4 | | video = Gust of Wind Visuals.mp4 | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Gust of wind|long}} | * {{FRWiki|Gust of wind|long}} |
Latest revision as of 05:42, 23 February 2025
For the equivalent Way of the Four Elements Monk spell, see .
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Saving throw will be pushed back 5 m / 17 ft and be thrown .
UID
Spell flags
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength
Properties
- Cost
Action +
Level 2 Spell Slot
- Details
STR Save (Spell save DC)
Range: Self
AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Zone_GustOfWind

Condition: Off Balance
Duration: 1 turn
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class level 6: Storm Sorcery (Storm Spell)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
Granted by items:
Amulet of Windrider (
Recharge: Short rest)
Notes
- A successful
Saving throw means that a creature is neither pushed back, nor goes