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{{ | {{Feature page | ||
| type = spell | |||
| | | uid = Target_ProtectionFromEvilAndGood | ||
| | |||
| level = 1 | | level = 1 | ||
| school = Abjuration | | school = Abjuration | ||
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | | summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||
| description = Protect an ally against the attacks and powers of | | description = Protect an ally against the attacks and powers of [[List of Creature_ Types#Aberration|Aberrations]], [[List of Creature_ Types#Celestial|Celestials]], [[List of Creature_ Types#Elemental|Elementals]], [[List of Creature_ Types#Fey|Fey]], [[List of Creature_ Types#Fiend|Fiends]], and [[List of Creature_ Types#Undead|Undead]]. | ||
| extra description = The targets can't be {{Cond|Charmed}}, {{Cond|Frightened}}, or possessed by them{{bug}}, and when these creatures attack it, they have {{Disadvantage}}. | |||
The targets can't be | | cost = action, spell1 | ||
| | |||
| range = melee | | range = melee | ||
| concentration = yes | | concentration = yes | ||
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsMelee, IsSpell | |||
| condition = Protection from Evil and Good | | condition = Protection from Evil and Good | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| | | classes = Cleric, Warlock, Wizard, Paladin | ||
| | | class learns at level 1 = Cleric, Warlock, Wizard | ||
| class learns at level 2 = Paladin | |||
| class learns at level 3 = Oath of Devotion:Oath Spell, Arcane Trickster, Eldritch Knight | |||
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = The Ever-Seeing Eye:Short Rest | |||
| other ways to learn = | |||
* Granted to [[Ranger]]s who pick {{SAI|Keeper of the Veil}} as their Favoured Enemy at level 1. {{Recharge|Long Rest}} | |||
| notes = | |||
* This spell prevents negative effects of the [[Part of the Flock]] debuff incurred by the [[Whispering Mask]]. | |||
| bugs = * You do not get any immunity to charmed. | |||
* The immunity to frightened and possession is against any source, not just the listed creature types. | |||
| video = Protection from Evil and Good Visuals.mp4 | | video = Protection from Evil and Good Visuals.mp4 | ||
}} | }} | ||
== External links == | |||
== External | |||
* {{FRWiki|Protection from evil and good|long}} | * {{FRWiki|Protection from evil and good|long}} |
Latest revision as of 20:52, 1 March 2025
Protection from Evil and Good is a level 1 abjuration spell. This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
UID
Spell flags
Description
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.The targets can't be , , or possessed by them[ See: Bugs], and when these creatures attack it, they have Disadvantage.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_ProtectionFromEvilAndGood

Condition: Protection from Evil and Good
Duration: Until Long rest
- The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have
Disadvantage on
Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See: Bugs].
How to learn
Classes:
- Class level 1: Cleric, Warlock, and Wizard
- Class level 2: Paladin
- Class level 3: Oath of Devotion (Oath Spell), Arcane Trickster, and Eldritch Knight
Granted by items:
The Ever-Seeing Eye (
Recharge: Short rest)
Other ways to learn:
Notes
- This spell prevents negative effects of the Part of the Flock debuff incurred by the Whispering Mask.
Bugs
- You do not get any immunity to charmed.
- The immunity to frightened and possession is against any source, not just the listed creature types.