| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 6 = Storm Sorcery
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown [[Off Balance (Condition)|Off Balance]].
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{dist|m=5}} and be thrown {{Cond|Off Balance}}.
| action type = action
| cost = action, spell2
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| save = Strength
| damage =
| save dc = caster
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| range = self
| range = self
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| aoe = Line
| aoe = Line
| aoe m = 12
| aoe m = 12
| aoe ft = 40
| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
| condition save = Strength
| classes = Druid, Sorcerer, Wizard
| area =
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| area category =
| class learns at level 6 = Storm Sorcery:Storm Spell
| area shape =
| class learns at level 7 = Eldritch Knight
| area range m =
| class learns at level 8 = Arcane Trickster
| area range ft =
| granted by items = Amulet of Windrider:Short Rest
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* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
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| notes = * Granted by {{SmallIcon|Spellcrux Amulet Icon.png}} {{very rare|Amulet of Windrider}}. {{Recharge|Short Rest}}
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a StrengthSaving throw will be pushed back 5 m / 17 ft and be thrown Off Balance.