Ad placeholder
Chromatic Orb: Difference between revisions
Jump to navigation
Jump to search
Chronofreak (talk | contribs) (Bards can learn via Magical Secrets) |
m (Added spell flags field) |
||
(18 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Sphere of Elemental Balance}}.}} | ||
{{Feature page | |||
{{ | | type = spell | ||
| | | uid = Projectile_ChromaticOrb | ||
| | |||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies. | | summary = This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies. | ||
| description = Hurl a sphere of energy. | | description = Hurl a sphere of energy. | ||
It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | ||
| cost = action, spell1 | |||
| attack roll = yes | |||
| attack roll = | |||
| range = ranged | | range = ranged | ||
| | | higher levels = | ||
| | * [[Upcasting]]: Casting this spell at a higher level deals an extra {{DieIcon|d8|Physical}} '''1d8''' damage of the chosen type for each spell slot level above 1st. | ||
| | | variants = Chromatic Orb: Thunder, Chromatic Orb: Acid, Chromatic Orb: Cold, Chromatic Orb: Fire, Chromatic Orb: Lightning, Chromatic Orb: Poison | ||
| spell flags = HasHighGroundRangeExtension, HasSomaticComponent, HasVerbalComponent, IsHarmful, IsLinkedSpellContainer, IsSpell, RangeIgnoreVerticalThreshold | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| other ways to learn = | |||
* Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Book of Ancient Secrets}} at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| video = Chromatic Orb Visuals.mp4 | | video = Chromatic Orb Visuals.mp4 | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Chromatic orb|long}} | * {{FRWiki|Chromatic orb|long}} | ||
[[Category:Sources of Thunder damage]] | |||
[[Category:Sources of Acid damage]] | |||
[[Category:Sources of Fire damage]] | |||
[[Category:Sources of Lightning damage]] | |||
[[Category:Sources of Cold damage]] | |||
[[Category:Sources of Poison damage]] |
Latest revision as of 02:44, 23 February 2025
For the equivalent Way of the Four Elements Monk spell, see .
Chromatic Orb is a level 1 evocation spell. This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies.
Thunder damage, or 2d8
Acid,
Cold,
Fire,
Lightning or
Poison damage and creates a surface.
UID
Description
Hurl a sphere of energy.
It deals 3d8





Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
- Upcasting: Casting this spell at a higher level deals an extra
1d8 damage of the chosen type for each spell slot level above 1st.
Technical details

Projectile_ChromaticOrb
Variants
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.