Divine Strike: Difference between revisions

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<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">[[File:Action DivineStrike Melee.png|250px|frameless|right]]
'''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
'''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
==Description==
* Melee Skill: Once per turn deal {{C|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
* Ranged Skill and Reaction: Deal an additional {{C|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage.
==Properties==
[[File:Action DivineStrike Ranged.png|250px|frameless|right]]
Damage:
{{C|[[File:D8 Physical.png|frameless|40px]]+1d8}} damage of the variation's type.
{{action}}<br>
{{Attack Roll}}<br>
{{Recharge|Per turn}}


==Variations==
==Variations==
{| class="wikitable" style="margin-left: auto; margin-right: auto;"
{{DivineStrikeVariations}}
|-
* {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} choses which one of the three variations it wants each time (through {{SAI|Divine Strike: Elemental Fury}}).
| style="width: 12%;" | Domain
* {{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}'s {{SAI|Divine Strike: Weapon}} deals the damage type of the weapon in the main hand, even for offhand strikes.
| style="width: 25%;" | Variation
| style="width: 28%;" | Damage
|-
|{{SmIconLink| Class Cleric Life Badge Icon.png|Life Domain|Life}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Radiant'''
|{{DamageText|1d8|Radiant}}
|-
|{{SmIconLink| Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Nightshade Poison'''
|{{DamageText|1d8|Poison}}
|-
| rowspan=3 | {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Cold'''
|{{DamageText|1d8|Cold}}
|-
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Fire'''
|{{DamageText|1d8|Fire}}
|-
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Lightning'''
|{{DamageText|1d8|Lightning}}
|-
|{{SmIconLink| Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Tempest'''
|{{DamageText|1d8|Thunder}}
|-
|{{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Warmaster'''
|{{DamageText|1d8|Physical}}
|}
* {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} choses which one of the three variations it wants each time (technically through {{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Elemental Fury''').
* {{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}'s {{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Warmaster''' deals the damage type of the weapon in the main hand, even for offhand strikes.
{{clear}}</div>


== How to Learn ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip">
Classes:
* Level 8: {{Class|Life Domain}}, {{Class|Trickery Domain}}, {{Class|Nature Domain}}, {{Class|Tempest Domain}}, {{Class|War Domain}}
</div>


==Notes==
== Notes ==
* Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
* Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon.
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon.
* Does not apply to unarmed attacks.
* Does double (2d8) damage if the weapon attack roll is a critical hit.
* Does double (2d8) damage if the weapon attack roll is a critical hit.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
 
== Bugs ==
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
[[Category:Bugs]]

Latest revision as of 11:01, 27 April 2024

Divine Strike is a Weapon Action-like ability available to level 8 Clerics of the following Domains: Class Cleric Life Hotbar Icon.png Life, iddle Trickery, Class Cleric Nature Hotbar Icon.pngNature, Class Cleric Tempest Hotbar Icon.pngTempest, and Class Cleric War Hotbar Icon.pngWar. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.

Variations[edit | edit source]

Domain Variation Damage
Life Life Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)

Divine Strike: Radiant (Ranged) Divine Strike: Radiant (Ranged)

1d8Damage TypesRadiant
Trickery Trickery Divine Strike: Poison (Melee) Divine Strike: Poison (Melee)

Divine Strike: Poison (Ranged) Divine Strike: Poison (Ranged)

1d8Damage TypesPoison
Nature Nature Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)

Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)

1d8Damage TypesCold
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)

Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)

1d8Damage TypesFire
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)

Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)

1d8Damage TypesLightning
Tempest Tempest Divine Strike: Thunder (Melee) Divine Strike: Thunder (Melee)

Divine Strike: Thunder (Ranged) Divine Strike: Thunder (Ranged)

1d8Damage TypesThunder
War War Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee)

Divine Strike: Weapon (Ranged) Divine Strike: Weapon (Ranged)

1d8Damage TypesWeapon


Notes[edit | edit source]

  • Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
  • Does not apply to unarmed attacks.
  • Does double (2d8) damage if the weapon attack roll is a critical hit.
  • The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.

Bugs[edit | edit source]

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.