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Shadow Curse (Condition): Difference between revisions

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| icon = Shadow Curse Condition Icon.webp
| icon = Shadow Curse Condition Icon.webp
| effects =
| effects =
* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn you are affected by the Shadow Curse.
* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn the party members are affected by the Shadow Curse.
| stack id = SCL_SAFE
| stack priority = 1
| tick type = end
| properties = DisableCombatlog, IgnoreResting
| condition = Umbral Influx
| condition duration = 1
}}
}}


== Notes ==
== Notes ==
* When a member of your party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
* When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
* Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn.
* Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn.
* Effective means of avoiding the Shadow Curse include:
* NPCs and enemies that are not already undead will receive the condition {{Cond|Umbral Influx}} when killed, then revive with half their HP and the {{Cond|Shadow-Cursed Undead}} condition if killed without protection from it.
*Effective means of avoiding the Shadow Curse include:
** Lit [[Torch]]es, nearby braziers, and other environmental light sources
** Lit [[Torch]]es, nearby braziers, and other environmental light sources
** Spells that emit light, such as {{SmIconLink|Light Cantrip Icon.png|Light}}, {{SmIconLink|Produce Flame Icon.png|Produce Flame}}, or {{SmIconLink|Daylight Icon.png|Daylight}}
**Spells that emit light, such as {{SAI|Light}}, {{SAI|Dancing Lights}}, {{SAI|Produce Flame}}, or {{SAI|Daylight}}
** Pieces of magical equipment that naturally emit light, such as {{SmIconLink|The Blood of Lathander Icon.png|The Blood of Lathander}}
**Pieces of magical equipment that naturally emit light, such as {{RarityItem|The Blood of Lathander}}
** [[Selûne's Blessing (Condition)|Selûne's Blessing]]
**{{Cond|Selûne's Blessing}}
** [[Pixie Blessing (Condition)|Pixie Blessing]]
**{{Cond|Pixie Blessing}}
** A [[Moonlantern]] or [[Shadow Lantern]] carried in the active weapon set or placed on the ground nearby
**A [[Moonlantern]] carried in the active weapon set or placed on the ground nearby.
* Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a [[Pixie Blessing (Condition)|Pixie Blessing]], [[Moonlantern]], or [[Shadow Lantern]] can help you.
*A [[Shadow Lantern]], a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
*Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a {{Cond|Pixie Blessing}}, or a [[Moonlantern]] can help the party.
*Enduring the Shadow Curse for two consecutive rounds without dying awards [[Inspiration]] to a character with the [[Outlander]] background.

Latest revision as of 20:33, 30 August 2024

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.

Properties

Stack ID Stack ID: SCL_SAFE

Loses duration Loses duration: end of turn

Stack priority Stack priority: 1

More properties More properties:

Condition: Umbral Influx

Umbral Influx Umbral Influx

Duration: 1 turn

  • Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.

Conditions with the same stack ID

Conditions with the stack ID SCL_SAFE, only one of these can be applied at the same time:

Condition Effects

Moonshield (Condition) Moonshield

Pixie Blessing (Condition) Pixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Shadow Curse (Condition) Shadow Curse

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.

Sources of Shadow Curse

No results

Notes[edit | edit source]

  • When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
  • Damage from the Shadow Curse caps out at 16d4 (16~64)Damage TypesNecrotic per turn.
  • NPCs and enemies that are not already undead will receive the condition Umbral Influx Umbral Influx when killed, then revive with half their HP and the Shadow-Cursed Undead Shadow-Cursed Undead condition if killed without protection from it.
  • Effective means of avoiding the Shadow Curse include:
  • A Shadow Lantern, a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
  • Within deeper pockets of the Shadow Curse, such as the area surrounding the Reithwin Town waypoint, weaker light sources may be immediately snuffed out. In these areas, only a Pixie Blessing Pixie Blessing, or a Moonlantern can help the party.
  • Enduring the Shadow Curse for two consecutive rounds without dying awards Inspiration to a character with the Outlander background.