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Shadow Curse (Condition): Difference between revisions
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| icon = Shadow Curse Condition Icon.webp | | icon = Shadow Curse Condition Icon.webp | ||
| effects = | | effects = | ||
* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn | * Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn the party members are affected by the Shadow Curse. | ||
| stack id = SCL_SAFE | |||
| stack priority = 1 | |||
| tick type = end | |||
| properties = DisableCombatlog, IgnoreResting | |||
| condition = Umbral Influx | |||
| condition duration = 1 | |||
}} | }} | ||
== Notes == | == Notes == | ||
* When a member of | * When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode. | ||
* Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn. | * Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn. | ||
* Effective means of avoiding the Shadow Curse include: | * NPCs and enemies that are not already undead will receive the condition {{Cond|Umbral Influx}} when killed, then revive with half their HP and the {{Cond|Shadow-Cursed Undead}} condition if killed without protection from it. | ||
*Effective means of avoiding the Shadow Curse include: | |||
** Lit [[Torch]]es, nearby braziers, and other environmental light sources | ** Lit [[Torch]]es, nearby braziers, and other environmental light sources | ||
** Spells that emit light, such as {{ | **Spells that emit light, such as {{SAI|Light}}, {{SAI|Dancing Lights}}, {{SAI|Produce Flame}}, or {{SAI|Daylight}} | ||
** Pieces of magical equipment that naturally emit light, such as {{ | **Pieces of magical equipment that naturally emit light, such as {{RarityItem|The Blood of Lathander}} | ||
** | **{{Cond|Selûne's Blessing}} | ||
** | **{{Cond|Pixie Blessing}} | ||
** A [[Moonlantern | **A [[Moonlantern]] carried in the active weapon set or placed on the ground nearby. | ||
* Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a | *A [[Shadow Lantern]], a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse. | ||
*Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a {{Cond|Pixie Blessing}}, or a [[Moonlantern]] can help the party. | |||
*Enduring the Shadow Curse for two consecutive rounds without dying awards [[Inspiration]] to a character with the [[Outlander]] background. |
Latest revision as of 20:33, 30 August 2024
- Without a light source, you will take 2d4Necrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
Properties
SCL_SAFE
: end of turn
: 1 :
Condition: Umbral Influx
Duration: 1 turn
- Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
Conditions with the same stack ID
Conditions with the stack ID SCL_SAFE
, only one of these can be applied at the same time:
Condition | Effects |
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Sources of Shadow Curse
No results
Notes[edit | edit source]
- When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
- Damage from the Shadow Curse caps out at 16d4 (16~64)Necrotic per turn.
- NPCs and enemies that are not already undead will receive the condition when killed, then revive with half their HP and the condition if killed without protection from it.
- Effective means of avoiding the Shadow Curse include:
- Lit Torches, nearby braziers, and other environmental light sources
- Spells that emit light, such as , , , or
- Pieces of magical equipment that naturally emit light, such as The Blood of Lathander
- A Moonlantern carried in the active weapon set or placed on the ground nearby.
- A Shadow Lantern, a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
- Within deeper pockets of the Shadow Curse, such as the area surrounding the Reithwin Town waypoint, weaker light sources may be immediately snuffed out. In these areas, only a , or a Moonlantern can help the party.
- Enduring the Shadow Curse for two consecutive rounds without dying awards Inspiration to a character with the Outlander background.