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Dancing Lights
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[[ | {{Feature page | ||
| type = spell | |||
| uid = Target_DancingLights | |||
| level = cantrip | |||
| school = Evocation | |||
| summary = It creates magical orbs of light that brighten an area. | |||
| description = Illuminate a {{radius|m=9|ft=30}} radius. | |||
| cost = action | |||
| range m = 18 | |||
| aoe = radius | |||
| aoe m = 9 | |||
| concentration = yes | |||
| spell flags = CannotTargetItems, HasHighGroundRangeExtension, HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell | |||
| condition = Dancing Lights | |||
| condition duration = 10 | |||
| area = Dancing Lights | |||
| area shape = Radius | |||
| area m = 9 | |||
| area duration = 10 | |||
| classes = Bard, Sorcerer, Wizard | |||
| class learns at level 1 = Bard, Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]] | |||
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Komira's Locket | |||
| notes = | |||
* Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action. | |||
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light. | |||
* Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version) | |||
* Dancing Lights has two incantations: ''Fiat Lux'', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun". | |||
}} | |||
== External links == | |||
* {{FRWiki|Dancing lights|long}} | |||
[[Category:Light Emitting]] | |||
== | |||
* | |||
Latest revision as of 01:10, 23 February 2025
Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.
9 m / 30 ft radius.
UID
Description
Illuminate a
Properties
- Cost
Action
- Details
Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Creates Area: Dancing Lights
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_DancingLights
Condition: Dancing Lights
Duration: 10 turns
Illuminates a 9 m / 30 ft radius.
Area: Dancing Lights

Duration: 10 turns
AoE: 9 m / 30 ft (Radius)
Illuminates 9 m / 30 ft radius.
Type: Summoned
How to learn
Classes:
- Class level 1: Bard, Sorcerer, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 5: Druid (via Wild Shape: Deep Rothé)
- Character level 1: High Elf, High Half-Elf, Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Notes
- Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
- Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
- Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
- Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".