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Honeyed Paws: Difference between revisions

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{{ up to date | 2023-09-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| type = classaction
| summary = '''Honeyed Paws''' is an action gained by the {{Class|Beast Master}} {{SAI|Bear Companion}} at level 5.
| summary = '''Honeyed Paws''' is an action gained by the [[Beast Master]] Ranger's {{SAI|Bear Companion}} at level 5.
| description = Lash out with paws sticky from honey and {{SAI|Disarmed (Condition)|Disarm}} your target. If it isn't holding any weapons, it falls {{SAI|Prone (Condition)|Prone}} instead.
| description = Lash out with paws sticky from honey and {{Cond|Disarmed|Disarm}} your target. If it isn't holding any weapons, it falls {{Cond|Prone}} instead.
| image = Bear Honeyed Paws Icon.png
| image = Honeyed Paws.webp
| cost = action
| cost = action
| damage = amount:1d8 + 2, type:Slashing
| damage = 1d8
| damage2 =  
| damage type = Slashing
| damage modifier = Strength
| attack roll = yes
| attack roll = yes
| range = melee
| range = melee
Line 13: Line 14:
| condition2 = Prone
| condition2 = Prone
| condition2 duration = 1
| condition2 duration = 1
| notes =  
| class learns at level 5 = Beast Master
| used by creatures = Ursa Ingens, Ursa Major
| notes = * The disarm has no saving throw, the attack just needs to hit.
}}
}}
{{RangerNavbox}}
{{RangerNavbox}}

Latest revision as of 03:23, 11 November 2024

Honeyed Paws.webp

Honeyed Paws is an action gained by the Beast Master Ranger's Bear Companion Bear Companion at level 5.

Description

Lash out with paws sticky from honey and Disarm Disarm your target. If it isn't holding any weapons, it falls Prone Prone instead.

Properties

Cost:
Action
Damage:
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Condition: Disarmed

Disarmed Disarmed

Duration: 1 turn

  • Affected entity has dropped its weapon to the ground.

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes:

Used by creatures: Ursa Ingens, and Ursa Major

Notes

  • The disarm has no saving throw, the attack just needs to hit.