Ad placeholder

Spike Growth: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Corrected grammar)
 
(29 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#2nd Level Spells|2nd Level Spells]] > [[Spike Growth]]
{{SpellPage
----
| name = Spike Growth
| image = Spike Growth.webp
| level = 2
| school = Transmutation
| ritual =
| classes = Druid, Ranger
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Arctic or Mountain
| class learns at level 5 = Ranger
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.


'''Spike Growth''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
| cost = action, spell2
| attack roll =
| damage = 2d4
| damage modifier =
| damage type = Piercing
| damage save =
| damage save effect =
| damage per = {{dist|m=1.5}} moved
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area = Spikes
| area shape = Radius
| area range m = 6
| area range ft = 20
| area duration = 100
| higher levels =
| variants =
| notes = * This spell requires {{Concentration}}, and casting any other [[Concentration#Concentration_Spells|concentration spell]] like {{SAI|Hunter's Mark}} will remove the surface.
* The damage from this spell is negated by {{SAI|Land's Stride: Plants}}. Circle of the Land druids, Wildheart barbarians, and rangers will be able to navigate Spike Growth completely unimpeded once they acquire this hidden feature at levels 6 and 8 respectively.
** Other forms of [[Difficult Terrain]] immunity such as {{SAI|Freedom of Movement}} will not prevent the damage while traversing the area.
| video =
}}


[[File:Spike Growth Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div>
* {{FRWiki|Spike growth|long}}
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
----
| Damage = <span style="color:#999999">2d4</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| Range = 18m / 60ft
| Area of Effect = 6m / 20ft (Radius)
| School = Transmutation
| Concentration = Required
| Class = [[Druid]], [[Ranger]]
}}]]


== Description ==
[[Category:Sources of Piercing damage]]
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <code><span style="color:#999999">2d4 Piercing damage</span></code> for every {{C|1.5m / 5ft}} it moves.
 
The spikes are difficult terrain, halving a creature's [[Movement Speed]].
 
== Properties ==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
 
''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
* Damage: 2 ~ 8 Piercing
**<code>[[File:D4 Physical.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Latest revision as of 22:15, 22 October 2024

Spike Growth.webp

Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing per 1.5 m / 5 ft moved
Details
 Range: 18 m / 60 ft
Creates Area: Spikes
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Spikes

Spikes Spikes

Duration: 100 turns

AoE: 6 m / 20 ft (Radius)

Deals 2d4Damage TypesPiercing damage every time a creature moves on top of the spikes.

Type: Surface

Condition: Spike Growth

Spike Growth Spike Growth
  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Condition: Difficult Terrain

How to learn

Classes:

Notes

External Links[edit | edit source]