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Shield (spell): Difference between revisions

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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the mundane item, see [[Shield]]. For the equipment type, see [[Shields]].}}
{{SpellPage
{{SpellPage
| name = Shield
| name = Shield
| image = Shield Spell.webp
| image = Shield spell.webp
| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| ritual =
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| race learns at level 1 =
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| race learns at level 2 =  
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
''See also: [[Shields]] for the [[Equipment]] type.''
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| action type = reaction
| cost = reaction, spell1
| attack roll =
| damage =
| damage modifier =
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| damage save =
| damage save effect =
| extra damage =
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| concentration =
| range = self
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Shield
| condition = Shield
| condition duration = 1
| condition duration = 1
| condition save =
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
| area =
* This spell does not grant {{SAI|Arcane Ward}} charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.
| area category =
| area shape =
| area range m =
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| higher levels =
| notes = * Granted by {{RarityItem|Amulet of the Harpers}}. {{Recharge|Long Rest}}
* Also granted by {{RarityItem|Shield of Shielding}}. {{Recharge|Long Rest}}
* Also granted by {{RarityItem|Elegant Studded Leather}}. {{Recharge|Short Rest}}
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shield (spell)|long}}
* {{FRWiki|Shield (spell)|long}}
[[Category:Reactions]]

Latest revision as of 15:47, 28 October 2024

For the mundane item, see Shield. For the equipment type, see Shields.
Shield spell.webp

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction + Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.
  • This spell does not grant Arcane Ward Arcane Ward charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.

External Links[edit | edit source]