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Divine Smite: Difference between revisions

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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote|Also see {{SAI|Divine Smite (reaction)}}}}
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Revision as of 15:01, 12 December 2023

Divine Smite.webp

Divine Smite is a level 1 spell. Divine Smite allows a Paladin Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack.

Description

Your weapon emanates divine might as you strike, dealing an additional 2d8Damage TypesRadiantDRS damage. Deals an additional 1d8Damage TypesRadiantDRS damage to Fiends and Undead.

Properties

Cost
Action
Cost on hit
Level 1 Spell Slot
Damage
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Details
 Range: Normal weapon range

At higher levels

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Notes

  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • 2d8Damage TypesRadiantDRS (to normal enemies)
    • 3d8Damage TypesRadiantDRS (to fiends and undead)
  • Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the Reactions menu.
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).