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Apothecary's Cellar: Difference between revisions
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== Achievements == | == Achievements == | ||
{{Achievement|Rude, Crude, and Full of Attitude}} | {{Achievement|Rude, Crude, and Full of Attitude}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |
Revision as of 21:34, 23 December 2023
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview
Adjacent locations
Main Cellar
This section doesn't seem too out of the ordinary for an alchemy shop. It does however have a share of potions scattered around the clutter of bottles and other junk. If the lead character doesn't have Darkvision, it is recommended to light up the candles and torches or get out a light source for yourself to see in the darkness.
On the north wall there is a stack of crates were a passive DC 15 Perception check will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.
Graverobber's Cave
This natural cavern is cluttered with over half a dozen mouldering caskets. If the centre most casket is interacted, a Agile Guardian will burst out, surprising the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as Robust Guardians. A smart approach would be to break the caskets, clearing away the undead before hand along with getting extra experience and loot. Besides the undead, the casket closest to the tunnel leading in will hold the Scroll of Summon Quasit along with minor valuables.
At the south end of the cave is wooden platform where the magical ornate mirror is. Quite it's magic is dulled, it still blocks the way forward into the hidden lab. For details on bypassing the mirror, see Ornate Mirror.
Necromancer's Lab
The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions. Most important is the Rusted Key, needed to open the vault. There is also a lever that will open a way back to the main cellar room.
In the south-eastern corner is a chest near the stuffed bear that is full of scrolls X: -679 Y: -370. In a gilded chest in the south-western corner of the room holds the Bracers of Defence X: -656 Y: -371.
On the east side there is a gated off area which holds the real prize of this lab, Necromancy of Thay. A DC 15 Sleight of Hand check can pick the gate lock, though it's simpler to use the key in the storeroom. The book is set on a pressure plate that can be disabled with a DC 10 Sleight of Hand check, however turn based mode can be used to take the book, than replace it with any other book or simply rush out before the fire bolt shooting gargoyle trap is turned on.
Notable characters
- Shovel (Summoned via the Scroll of Summon Quasit)
- Ornate Mirror
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Necromancy of Thay
- Scroll of Summon Quasit inside a mouldering casket X: -667 Y: -330
- Bracers of Defence