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Ornate Mirror: Difference between revisions

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(Added Astarion's answer to the mirror puzzle)
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If you fail the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. You can repeat the quiz as many times as you like, with the sphere lacking the power to attack again.<section end="mirrorquiz" />
If you fail the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. You can repeat the quiz as many times as you like, with the sphere lacking the power to attack again.<section end="mirrorquiz" />
== Companion approval ==
* Successfully intimidate the mirror {{Approval|Astarion|+1}}<!-- Confirmed in game data files that only Astarion reacts to this interaction. -->


==Gallery==
==Gallery==

Revision as of 03:46, 23 January 2024

Ornate Mirror
Ornate Mirror Object.png
Stats


HP Icon.png  HP 30
Passive features
Resistances
Resistant to all PiercingResistant to all NecroticImmune to all PsychicImmune to all PoisonResistant to all Radiant

The Ornate Mirror is a unique magical object located in the Apothecary's Cellar in the Blighted Village during Act One. It guards the way into the hidden lab of a Thayian necromancer, Ilyn Toth, who was hiding among the people of the villager years back.

Even though the magic on the door has faded, it is still working and will unleash quite devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it doesn't affect the conversation. A Wizard can do a DC 10 Arcana check to gain insight that the mirror reflects the habits and personality of its creator.

Interactions

Bypassing

There are multiple ways to bypass via skill checks:

  • DC 15 Intimidation check. Open or I'll mash you to pieces - bad luck be damned.
  • Bard DC 15 Intimidation check during the first question, if you picked the second dialog choice to begin the quiz. I th-ink I could get you shipped off to him as an antique if you don't open.
  • Barbarian DC 15 Strength check. Pick up a rock to smash the mirror.
  • If they read the Dark Journal, the party can try to trick the mirror into thinking they are Ilyn Toth through a DC 15 Persuasion check.

The mirror can also simply be destroyed; however, its medium toughness means that only a hit that deals at least 22 damage can damage it.

Mirror puzzle

Otherwise, you must answer a series of questions in the following way to avoid a dangerous trap and gain entry. It is wise to read the books located in the shop above and throughout the cellar that gives clues to get pass the mirror.

What th-ink you of the zulkir know as Szass Tam?

  • Szass Tam is a foul, wretched creature.
  • A passive DC 15 History check. A foul lich. May he die a thousand more deaths.
  • DC 15 Intimidation check. I th-ink I could get you shipped off to him as an antique if you don't open.

T-tell me, why might one use balsam ointment?

  • I read a doctor's journal - he used balsam to clean a wound.
  • To clean a wound?
  • Balsam disinfects wounds. Surely everyone knows that?
  • I use it to clean wounds out in the wilds.

...if you could see an-ything in me, what w-ould it be?

  • I'd look for whatever spell will rid me of this worm in my head.
  • I'd see how to safely keep the powers this mind flayer's worm has given me.
  • [BARD] Nothing good tends to come of ambition in stories like this. I would see you freed.
  • [SORCERER] Nothing - you're a thing of magic. I can shatter this prison for you, if you wish.
  • [Astarion] I'd see how to safely keep the powers this mind flayer's worm has given me.
  • [Gale] I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right.
  • [Karlach] I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure.
  • [Lae'zel] I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other.
  • [Shadowheart] I'd see myself as Shar's Chosen, with all her power at my disposal.
  • [Wyll] I'd see Mizora, cowering before me and begging my mercy.


Successfully intimidating or answering its questions correctly will earn Mirror Master Inspiration for the Charlatan, along with gaining entry into the lab.

If you fail the mirror's questions, it will unleash a flaming sphere that will began to float around, leaving a small trail of fire and unleashing a burst of flames, dealing 2d6Damage TypesFire with a DC 12  Dexterity saving throw to halve the damage. It will take a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. You can repeat the quiz as many times as you like, with the sphere lacking the power to attack again.

Companion approval

  • Successfully intimidate the mirror Astarion approves +1

Gallery