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'''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]]. | '''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]]. | ||
'''Note:''' The Monk class is not yet available in Early Access, but will be added in the full release of the game. | '''Note:''' The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information is based on the 5th edition of Dungeons & Dragons and may be different then the game releases. | ||
{ | {| class="wikitable" style="width: 100%;" | ||
|- | |||
! colspan="6" | The Monk Class Progression | |||
|- | |||
| style="width: 6%;" | Level | |||
| style="width: 15%;" | [[Proficiency Bonus]] | |||
| style="width: 10%;" | Martial Arts | |||
| style="width: 10%;" | Ki Points | |||
| style="width: 18%;" | Unarmored Movement | |||
| Features | |||
|- | |||
| [[#Level 1|1st]] | |||
| +2 | |||
| 1d4 | |||
| – | |||
| – | |||
| [[File:Unarmoured Defense Icon 64px.png|frameless|upright=0.1|link=Barbarian#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]] | |||
|- | |||
| [[#Level 2|2nd]] | |||
| +2 | |||
| 1d4 | |||
| 2 | |||
| +10 ft. | |||
| [[#Level 2|Ki]], [[#Level 2|Unarmored Movement]] | |||
|- | |||
| [[#Level 3|3rd]] | |||
| +2 | |||
| 1d4 | |||
| 3 | |||
| +10 ft. | |||
| [[#Level 3|Choose a subclass]], [[#Level 3|Deflect Missiles]] | |||
|- | |||
| [[#Level 4|4th]] | |||
| +2 | |||
| 1d4 | |||
| 4 | |||
| +10 ft. | |||
| [[Feats|Ability Score Improvement]], [[#Level 4|Slow Fall]] | |||
|- | |||
| [[#Level 5|5th]] | |||
| +3 | |||
| 1d6 | |||
| 5 | |||
| +10 ft. | |||
| [[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] [[Extra Attack]], [[#Level 5|Stunning Strike]] | |||
|- | |||
| [[#Level 6|6th]] | |||
| +3 | |||
| 1d6 | |||
| 6 | |||
| +15 ft. | |||
| [[#Level 6|Ki-Empowered Strikes]], [[#Level 6|Subclass feature]] | |||
|- | |||
| [[#Level 7|7th]] | |||
| +3 | |||
| 1d6 | |||
| 7 | |||
| +15 ft. | |||
| [[#Level 7|Evasion]], [[#Level 7|Stillness of Mind]] | |||
|- | |||
| [[#Level 8|8th]] | |||
| +3 | |||
| 1d6 | |||
| 8 | |||
| +15 ft. | |||
| [[Feats|Ability Score Improvement]] | |||
|- | |||
| [[#Level 9|9th]] | |||
| +4 | |||
| 1d6 | |||
| 9 | |||
| +15 ft. | |||
| [[#Level 9|Unarmored Movement improvement]] | |||
|- | |||
| [[#Level 10|10th]] | |||
| +4 | |||
| 1d6 | |||
| 10 | |||
| +20 ft. | |||
| [[#Level 10|Purity of Body]] | |||
|- | |||
| [[#Level 11|11th]] | |||
| +4 | |||
| 1d8 | |||
| 11 | |||
| +20 ft. | |||
| [[#Level 11|Subclass feature]] | |||
|- | |||
| [[#Level 12|12th]] | |||
| +4 | |||
| 1d8 | |||
| 12 | |||
| +20 ft. | |||
| [[Feats|Ability Score Improvement]] | |||
|} | |||
== Class Information == | == Class Information == | ||
* Level 1 Maximum Hit Points: {{ | * '''Level 1 Maximum Hit Points:''' 8 + {{A|Constitution}} Modifier | ||
** Hit points at higher levels: {{ | ** '''Hit points at higher levels:''' 5 + {{A|Constitution}} Modifier | ||
* Key Ability Scores: | * '''Key Ability Scores:''' | ||
** {{ | ** {{A|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]]. | ||
** {{ | ** {{A|Constitution}} for more Hit Points. | ||
** {{ | ** {{A|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]]. | ||
* Saving Throw Proficiencies: {{ | * Saving Throw Proficiencies: {{A|Strength}}, {{A|Dexterity}} | ||
* Equipment Proficiencies: | * Equipment Proficiencies: | ||
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ||
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You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills. | You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills. | ||
At [[Wizard#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | |||
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]. | * Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]. | ||
* Skills with Proficiency ''(Choose 2):'' | * Skills with Proficiency ''(Choose 2):'' |
Revision as of 17:05, 19 July 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
Note: The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information is based on the 5th edition of Dungeons & Dragons and may be different then the game releases.
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmored Movement | Features |
1st | +2 | 1d4 | – | – | Unarmoured Defence, Martial Arts |
2nd | +2 | 1d4 | 2 | +10 ft. | Ki, Unarmored Movement |
3rd | +2 | 1d4 | 3 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d4 | 4 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 5 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 6 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 7 | +15 ft. | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15 ft. | Unarmored Movement improvement |
10th | +4 | 1d6 | 10 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 11 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 12 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Template:A Modifier
- Hit points at higher levels: 5 + Template:A Modifier
- Key Ability Scores:
- Template:A for improved Ki DC and Armour Class.
- Template:A for more Hit Points.
- Template:A for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: Template:A, Template:A
- Equipment Proficiencies:
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
At Level 1 the Proficiency Bonus is +2.
- Inherited Skills: Granted by Races and Backgrounds.
- Skills with Proficiency (Choose 2):