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Shield (spell): Difference between revisions

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m (Removed empty attribute fields and clarified why the spell does not trigger Arcane Ward.)
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| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| ritual =
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
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| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| cost = reaction, spell1
| cost = reaction, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration =
| range = self
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Shield
| condition = Shield
| condition duration = 1
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
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| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
* After patch 7, this spell still does not grant {{SAI|Arcane Ward}} charges despite  being an Abjuration spell and consuming a spell slot.
* This spell does not grant {{SAI|Arcane Ward}} charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shield (spell)|long}}
* {{FRWiki|Shield (spell)|long}}

Revision as of 03:56, 24 October 2024

See also: Shields for the Equipment type.
Shield Spell.webp

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction + Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.
  • This spell does not grant Arcane Ward Arcane Ward charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.

External Links