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Vision of the Absolute: Difference between revisions
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| weapon actions = Rush Attack | | weapon actions = Rush Attack | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Absolute Night:''' | * '''Absolute Night:''' [[Conditions#Blind|Blind]] targets that fails a Dexterity [[Saving Throw|Saving Throw]]. Deals an additional {{DamageText|2d6|Piercing}} damage to certain creatures that sport multiple sets of eyes. | ||
** {{SavingThrow|DEX|dc=8}} to negate [[Conditions#Blinded|Blind]] | ** {{SavingThrow|DEX|dc=8}} to negate [[Conditions#Blinded|Blind]] | ||
** {{Duration|2}} | ** {{Duration|2}} | ||
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== Notes and Trivia == | == Notes and Trivia == | ||
* If the description of '''Absolute Night''' was not clear enough, this Spear deals extra damage to spiders, spider-like enemies, and other creatures with many eyes. | * If the description of '''Absolute Night''' was not clear enough, this Spear deals extra damage to spiders, spider-like enemies, spectators and other creatures with many eyes. | ||
{{SpoilerBox|This is consistent with the positioning of [[The Absolute]] in Baldur's Gate 3 as a deific figure in opposition to [[Lolth]], the [[Drow]] Queen of Spiders.}} | {{SpoilerBox|This is consistent with the positioning of [[The Absolute]] in Baldur's Gate 3 as a deific figure in opposition to [[Lolth]], the [[Drow]] Queen of Spiders.}} | ||
[[Category:Absolute Equipment]] | [[Category:Absolute Equipment]] |
Revision as of 14:38, 7 August 2023
Vision of the Absolute is an uncommon special variant of the Spears family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
The tip of this spear strikes unerringly toward its target's eyes.
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Piercing
- Two-handed damage
- 1d8 (1~8) + Strength modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: None
- Versatile
- Thrown
- Can't Dual Wield
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 330 gp
Special
The holder of this item gains:
- Absolute Night: Blind targets that fails a Dexterity Saving Throw. Deals an additional 2d6Piercing damage to certain creatures that sport multiple sets of eyes.
- DC 8 Dexterity saving throw to negate Blind
- Duration: 2 turns
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
- Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
- Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
Notes and Trivia
- If the description of Absolute Night was not clear enough, this Spear deals extra damage to spiders, spider-like enemies, spectators and other creatures with many eyes.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
This is consistent with the positioning of The Absolute in Baldur's Gate 3 as a deific figure in opposition to Lolth, the Drow Queen of Spiders.