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Shield (spell): Difference between revisions

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m (Confirmed via my testing that this is a scripting error causing this. Larian used SELF instead of OBSERVER_OBSERVER in target field of ApplyStatus())
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| condition duration = 1
| condition duration = 1
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
* This spell does not grant {{SAI|Arcane Ward}} charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.
| bugs = Due to a scripting error, this spell does not grant charges of {{SAI|Arcane Ward}}.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shield (spell)|long}}
* {{FRWiki|Shield (spell)|long}}

Revision as of 11:36, 18 December 2024

For the mundane item, see Shield. For the equipment type, see Shields.
Shield spell.webp

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction +  Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes:

Feats:

Granted by the following items:

Notes

Bugs

Due to a scripting error, this spell does not grant charges of Arcane Ward Arcane Ward.

External Links