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Hold Person: Difference between revisions
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(changed from Paralysed condition to Hold Person condition. specified humanoid target. marked up to date. added upcast info) |
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| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| condition = | | condition = Hold Person | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom |
Revision as of 00:38, 21 August 2023
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to Hold a targeted humanoid. Affected creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Description
Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3m (10ft) are always Critical Hits.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Affect an additional target per level.Condition: Hold Person
Duration: 10 turns
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
How to learn
Notes
- This spell is granted to Circle of the Land Druids of the Arctic and Forest Lands.
Visuals
External Links
- Hold person on the Forgotten Realms Wiki