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Hold Person: Difference between revisions
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| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | | class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 5 = Oath of Vengeance | | class learns at level 5 = Oath of Vengeance | ||
| class learns at level 7 = Arcane Trickster | | class learns at level 7 = Arcane Trickster | ||
| class learns at level 8 = Eldritch Knight | |||
| summary = This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks. | | summary = This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks. | ||
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. | | description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| higher levels = [[Spells#Upcasting|Upcast]]: | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| notes = | | notes = | ||
* {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 3 learn this spell automatically. | * {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 3 learn this spell automatically. |
Revision as of 07:58, 25 August 2023
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 2nd.Condition: Hold Person
Duration: 10 turns
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class Level 5: Oath of Vengeance
- Class Level 7: Arcane Trickster
- Class Level 8: Eldritch Knight
Notes
- s who choose the Arctic or Forest Land at level 3 learn this spell automatically.
Visuals
External Links
- Hold person on the Forgotten Realms Wiki