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Hold Person: Difference between revisions

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m (Circle of the Land)
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| level = 2
| level = 2
| school = Enchantment
| school = Enchantment
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Arcane Trickster, Eldritch Knight
| ritual =
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land, Oath of Vengeance, Arcane Trickster, Eldritch Knight
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, {{Class|Circle of the Land}} (Arctic and Forest)
| class learns at level 5 = Oath of Vengeance
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster
| class learns at level 7 = Arcane Trickster
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At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.  
At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.  
| action type = action
| action type = action
| attack roll =
| damage =
| damage modifier =
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| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
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| extra damage per =
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m = 18
| range m =
| range ft = 60
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Hold Person
| condition = Hold Person
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| notes =
* {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 3 learn this spell automatically.
* {{Class|Circle of the Land}}s who choose the Arctic or Forest Land at level 3 learn this spell automatically.
| video = Hold Person Visuals.mp4
| video = Hold Person Visuals.mp4
| video =
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Hold person|long}}
* {{FRWiki|Hold person|long}}

Revision as of 18:57, 30 August 2023

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Hold Person Icon.png

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

  • Circle of the Land Circle of the Lands who choose the Arctic or Forest Land at level 3 learn this spell automatically.

External Links