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Shadow-Cursed Lands: Difference between revisions
Llamageddon (talk | contribs) (Updated map image and linked to new map page. (Custom thumbnail probably needs better float clearance?)) |
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[[File:Map Shadow-Cursed Lands A Terrain Tex.webp| | <div style="display: inline-block; float: right; text-align: center; margin: 15px;"><div style="background: #000000; padding: 4px; border: 1px solid #785000;">[[File:Map Markers Shadow-Cursed Lands A Terrain Tex.webp|400px|alt=The map view of the Shadow-Cursed Lands|Map of Shadow Cursed Lands]]</div><div style="background: #1B1A19; border: 2px #785000; border-style: ridge;">[[Shadow-Cursed Lands (Map)|Map of Shadow-Cursed Lands]]</div></div> | ||
==Region Summary== | ==Region Summary== | ||
The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas. | The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas. | ||
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# From [[Rosymorn Monastery Trail]] | # From [[Rosymorn Monastery Trail]] | ||
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==Wayfinding== | ==Wayfinding== | ||
Due to its immense size, the map of the '''Shadow-Cursed Lands''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Shadow-Cursed Lands.''' | Due to its immense size, the map of the '''Shadow-Cursed Lands''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Shadow-Cursed Lands.''' |
Revision as of 20:23, 20 September 2023
Region Summary
The Shadow-Cursed Lands is the main Chapter Two region. When you first enter you should cast Light or similar (or use a torch) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the Last Light Inn) have a protective shield around them so that you don't need a source of light whilst in these areas.
Access
There are two ways to access the Shadow-Cursed Lands:
- From Grymforge via the elevator
- From Rosymorn Monastery Trail
Wayfinding
Due to its immense size, the map of the Shadow-Cursed Lands features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Shadow-Cursed Lands.
Regional Locations
Regional Waypoints
The following Region.
are available within the Shadow-Cursed