Arcane Ward: Difference between revisions

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#REDIRECT [[Abjuration School#Level 2]]
{{ActionPage
|image = Arcane Ward.webp
|summary = '''Arcane Ward''' is a passive feature of the {{Class|Abjuration}}. When you cast an Abjuration spell, you gain a charge in Arcane Ward that blocks incoming damage. Each time you take damage, the damage is reduced by the charge count and the charge count reduces by 1.
|description = The residual magic of your spells forms a ward around you that protects you from harm.
 
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.
 
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
 
After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level.
|cost =
|recharge =
|condition = Arcane Ward
|class learns at level 2 = Abjuration
|notes =
}}
{{WizardNavbox}}

Revision as of 10:00, 1 October 2023

Arcane Ward.webp

Arcane Ward is a passive feature of the Abjuration School Wizard. When you cast an Abjuration spell, you gain a charge in Arcane Ward that blocks incoming damage. Each time you take damage, the damage is reduced by the charge count and the charge count reduces by 1.

Description

The residual magic of your spells forms a ward around you that protects you from harm.

Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.

Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.

After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.


Condition: Arcane Ward

Arcane Ward Arcane Ward
  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

How to learn

Classes: