Necromancy

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This page is about the magic school. For the subclass, see Necromancy School.

Necromancy is a school of magic. Necromancy magic involves the undead, be it negative energy used to harm others or the resurrection of corpses as servants.

List of necromancy spells granted by class or through scrolls[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Bone Chill Bone Chill C Action  1 turn  18m / 60ft Attack roll 1d8Damage TypesNecrotic
False Life False Life 1 Action  Long Rest  Self
-
-
Inflict Wounds Inflict Wounds 1 Action
-
 1.5 m / 5 ft Attack roll 3d10Damage TypesNecrotic
Ray of Sickness Ray of Sickness 1 Action  2 turns  18 m / 60 ft Attack roll 2d8Damage TypesPoison
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Ray of Enfeeblement Ray of Enfeeblement 2 Action  10 turns  18 m / 60 ft Attack roll
-
Animate Dead Animate Dead 3 Action
-
 3m / 10ft
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Feign Death Feign Death 3 Action  10 turns  1.5m / 5ft
-
-
Revivify Revivify 3 Action
-
 9m / 30ft
 9m / 30ft (Radius)
-
-
Speak with Dead Speak with Dead 3 Action  Long Rest  9m / 30ft
-
-
Vampiric Touch Vampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack roll 3d6Damage TypesNecrotic
Blight Blight 4 Action
-
 9m / 30ft 8d8Damage TypesNecrotic
Contagion Contagion 5 Action
-
 1.5 m / 5 ft Attack roll
-
Circle of Death Circle of Death 6 Action
-
 18m / 60ft
 9m / 30ft (Radius)
8d6Damage TypesNecrotic
Create Undead Create Undead 6 Action  Long Rest  3m / 10ft
-
-
Eyebite Eyebite 6 Action
-
 18m / 60ft
-
Harm Harm 6 Action  Long Rest  18 m / 60 ft 14d6Damage TypesNecrotic


List of necromancy spells granted by items[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Ghoulish Touch Ghoulish Touch 1 Action  2 turns  1.5 m / 5 ft Attack roll
-
Animate Dead: Skeleton Animate Dead: Skeleton 3 Action
-
 3m / 10ft
-
-
Animate Dead: Zombie Animate Dead: Zombie 3 Action
-
 3m / 10ft
-
-
Bestow Curse: Additional Damage Bestow Curse: Additional Damage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Charisma Disadvantage Bestow Curse: Charisma Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Constitution Disadvantage Bestow Curse: Constitution Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dread Bestow Curse: Dread 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Intelligence Disadvantage Bestow Curse: Intelligence Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Strength Disadvantage Bestow Curse: Strength Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Wisdom Disadvantage Bestow Curse: Wisdom Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Paralyzing Ray Paralyzing Ray 3 Action  2 turns  18m / 60ft
-
Ray of Fear Ray of Fear 3 Action  2 turns  18 m / 60 ft
-
Recast Speak with Dead Recast Speak with Dead 3 Action
-
 9m / 30ft
-
-
Wounding Ray Wounding Ray 3 Action
-
 18 m / 60 ft 2d8Damage TypesNecrotic
Animate Dead: Skeleton Squad Animate Dead: Skeleton Squad 4 Action
-
 3m / 10ft
-
-
Animate Dead: Zombie Batallion Animate Dead: Zombie Batallion 4 Action
-
 3m / 10ft
-
-
Beckoning Darkness Beckoning Darkness 4 Bonus Action  2 turns  4m / 13ft
-
-
Overwhelming Grief Overwhelming Grief 4 Bonus Action  10 turns  6m / 18ft
 3m / 10ft (Radius)
1d8Damage TypesNecrotic
Animate Dead: Flying Ghoul Animate Dead: Flying Ghoul 5 Action
-
 3m / 10ft
-
-
Animate Dead: Ghoul Animate Dead: Ghoul 5 Action
-
 3m / 10ft
-
-
Contagion: Blinding Sickness Contagion: Blinding Sickness 5 Action
-
 1.5 m / 5 ft Attack roll
-
Contagion: Filth Fever Contagion: Filth Fever 5 Action
-
 1.5 m / 5 ft Attack roll
-
Contagion: Flesh Rot Contagion: Flesh Rot 5 Action
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 1.5 m / 5 ft Attack roll
-
Contagion: Mindfire Contagion: Mindfire 5 Action
-
 1.5 m / 5 ft Attack roll
-
Contagion: Seizure Contagion: Seizure 5 Action
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 1.5 m / 5 ft Attack roll
-
Contagion: Slimy Doom Contagion: Slimy Doom 5 Action
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 1.5 m / 5 ft Attack roll
-
Dethrone Dethrone 5 Action
-
 30m / 90ft 10d6 + 20Damage TypesNecrotic
Animate Dead: Flying Ghoul Flock Animate Dead: Flying Ghoul Flock 6 Action
-
 3m / 10ft
-
-
Animate Dead: Ghoul Pack Animate Dead: Ghoul Pack 6 Action
-
 3m / 10ft
-
-
Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith 6 Action
-
 3m / 10ft
-
-
Eyebite: Asleep Eyebite: Asleep 6 Action  10 turns  18m / 60ft
-
Eyebite: Panicked Eyebite: Panicked 6 Action  10 turns  18m / 60ft
-
Eyebite: Sickened Eyebite: Sickened 6 Action  10 turns  18m / 60ft
-


List of necromancy spells available only to NPCs[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
No Rest for the Wicked No Rest for the Wicked 3 Bonus Action
-
 3m / 10ft
-
-
The Dead Wastes The Dead Wastes 3 Action
-
 18 m / 60 ft
-
4d6Damage TypesNecrotic
4d6hit points
Mark of Putrefaction Mark of Putrefaction 4 Bonus Action  2 turns  12m / 40ft
-
-
Withering Touch Withering Touch 4 Action
-
 1.5 m / 5 ft Attack roll 4d8 + 3Damage TypesNecrotic
Lovely Assistant Lovely Assistant 5 Bonus Action
-
 8m / 27ft
-
-
Animate Dead Animate Dead 6 Action
-
 m / ft
-
-
Finger of Death Finger of Death 7 Action
-
 30m / 100ft 7d8+30Damage TypesNecrotic


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