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Hold Person: Difference between revisions

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| ritual =
| ritual =
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land, Oath of Vengeance, Arcane Trickster, Eldritch Knight
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land, Oath of Vengeance, Arcane Trickster, Eldritch Knight
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, {{Class|Circle of the Land}} (Arctic and Forest)
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest
| class learns at level 5 = Oath of Vengeance
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster
| class learns at level 7 = Arcane Trickster

Revision as of 10:03, 21 November 2023

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Hold Person.webp

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Visuals

External Links