List of sources of critical hit threshold reduction: Difference between revisions
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(Page did not mention Spell Sniper feat, which reduces crit roll for attacks with spells.) |
(→Reducing the threshold for Critical Hits: Added Duellist's Perogative to the list of weapons that reduce critical hit threshold by 1.) |
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*{{MdRarityItem|The Dead Shot}} | *{{MdRarityItem|The Dead Shot}} | ||
*{{MdRarityItem|Knife of the Undermountain King}} | *{{MdRarityItem|Knife of the Undermountain King}} | ||
*{{MdRarityItem|Duellist's Prerogative}} | |||
==== Cloaks ==== | ==== Cloaks ==== |
Revision as of 22:45, 20 October 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft