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Goblin Devout: Difference between revisions
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{{CharacterInfo|name=Goblin Booyahg|STR=9|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=10|WIS=14|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]]|exp=20|passive={{ | {{CharacterInfo|name=Goblin Booyahg|STR=9|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=10|WIS=14|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]]|exp=20|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|speed=9m / 30ft}} | ||
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'''Goblin Devout''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the clerics of goblin kind, tapping into the power of the Goblin gods or in this case their belief in the [[Absolute]]. While quite weak in a direct fight, their spells help in buffing their allies and providing other forms of support. | '''Goblin Devout''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the clerics of goblin kind, tapping into the power of the Goblin gods or in this case their belief in the [[Absolute]]. While quite weak in a direct fight, their spells help in buffing their allies and providing other forms of support. |
Revision as of 22:32, 1 November 2023
Goblin Booyahg | |||||||
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Stats | |||||||
Level 2 | |||||||
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Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 13 | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Blighted Village | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Devout are a generic Goblin NPCs and enemies found throughout Act One. They are the clerics of goblin kind, tapping into the power of the Goblin gods or in this case their belief in the Absolute. While quite weak in a direct fight, their spells help in buffing their allies and providing other forms of support.
Attacks and Abilities
Main Hand Attack - Crude Mace
Attack roll: +1
1d6 + -1 (0~5) Bludgeoning
Sacred Flame
Engulf a target in a flame-like radiance. Action DC 12 Dexterity saving throw to avoid damage.
1d8 (1~8) Radiant
Range: 9 m / 60 ft
Bless
Casts the Bless spell
Range: 9 m / 30 ft
- Give the Bless condition to up to three targets.