List of sources of critical hit threshold reduction: Difference between revisions
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(→Reducing the threshold for Critical Hits: Added Duellist's Perogative to the list of weapons that reduce critical hit threshold by 1.) |
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Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely. | Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely. | ||
== Increasing the likelihood of Critical Hits == | |||
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | |||
* Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including: | |||
** {{SAI|Halfling Luck}} | |||
== Reducing the threshold for Critical Hits == | == Reducing the threshold for Critical Hits == |
Revision as of 18:12, 6 November 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of Critical Hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft