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Divine Smite: Difference between revisions
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** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies) | ** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies) | ||
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead) | ** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead) | ||
* Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction). | * Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}. | ||
** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding). | ** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding). | ||
** When triggered in this way, the only additional resource consumed is the selected level of spell slot. | ** When triggered in this way, the only additional resource consumed is the selected level of spell slot. |
Revision as of 15:06, 12 December 2023
Also see
Divine Smite is a level 1 spell. Divine Smite allows a to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon emanates divine might as you strike, dealing an additional 2d8RadiantDRS damage. Deals an additional 1d8Radiant damage to Fiends and Undead.
Properties
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Classes:
- Class Level 2: Paladin
Notes
- Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
.
- If the weapon attack roll is a critical hit the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).