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Nyrulna: Difference between revisions

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| weapon actions = Piercing Strike, Maiming Strike
| weapon actions = Piercing Strike, Maiming Strike
| special weapon actions = Zephyr Flash, Zephyr Break
| special weapon actions = Zephyr Flash, Zephyr Break
| notes = * The explosion caused by [[Zephyr Connection]] happens whenever a thrown attack is made, even if the attack misses. However, it does not happen if the weapon is thrown on the ground without targeting something. An actual attack roll must be made.
| notes = * The explosion caused by [[Zephyr Connection]] happens whenever a thrown attack is made, even if the attack misses. However, it does not happen if the weapon is thrown on the ground without targeting something. An actual attack roll must be made. BE WARNED, this can harm your party members.
}}
}}



Revision as of 19:38, 12 August 2024

Nyrulna image

Nyrulna is a legendary, +3 trident that can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown.

Description Icon.png

The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.

Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing
Extra damage
D6 Thunder.png 1d6 (1~6) Damage TypesThunder
Details
Tridents Tridents
Rarity: Legendary
Enchantment: + 3
 Versatile
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 840 gp
UID MAG_TheThorns_Trident
UUID daf0be7f-87d9-448a-b94e-471ffec40ac5

Special

The holder of this item gains:

Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Maiming Strike Maiming Strike ()

Possibly Maims Maims your target. They can't move.

Special weapon actions

This weapon also grants the following:

Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.

Where to find

  • * Win the jackpot from Akabi, found in the Circus of the Last Days in Rivington, by first pickpocketing his Djinni Ring Djinni Ring. Nyrulna is found in a DC 20 locked Painted Chest in the Jungle X: -1511 Y: -1522 he teleports you to, right next to the exit portal.
  • If the character is a Bard, it is also possible to win the jackpot by passing a DC15 Performance check after noticing that Akabi is cheating.

Notes

  • The explosion caused by Zephyr Connection happens whenever a thrown attack is made, even if the attack misses. However, it does not happen if the weapon is thrown on the ground without targeting something. An actual attack roll must be made. BE WARNED, this can harm your party members.

Gallery