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Wild Magic: Explosive Healing: Difference between revisions

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m (The page was stating the effect of Wild Magic: Blur, and not Explosive Healing so I changed it to reflect what the effect actually does.)
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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect creates a healing wave when dealing damage to a create with a spell of level 1 or higher, which heals creatures within {{Distance|m=3|ft=10}}
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
| image = Wild Magic Explosive Healing.webp  
| image = Wild Magic Explosive Healing.webp
| condition = Wild Magic: Explosive Healing
| condition = Wild Magic: Explosive Healing
| condition duration = 5
| condition duration = 5

Revision as of 11:50, 17 September 2024

Wild Magic Explosive Healing.webp

Wild Magic: Explosive Healing is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic Wild Magic roll. This effect creates a healing wave when dealing damage to a create with a spell of level 1 or higher, which heals creatures within 3 m / 10 ft

Description

When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.


Condition: Wild Magic: Explosive Healing

Wild Magic: Explosive Healing Wild Magic: Explosive Healing

Duration: 5 turns

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

How to learn

Classes: