Ad placeholder
Wild Magic: Explosive Healing: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
Willowman69 (talk | contribs) m (The page was stating the effect of Wild Magic: Blur, and not Explosive Healing so I changed it to reflect what the effect actually does.) |
||
Line 1: | Line 1: | ||
{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect | | summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect creates a healing wave when dealing damage to a create with a spell of level 1 or higher, which heals creatures within {{Distance|m=3|ft=10}} | ||
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | | description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | ||
| image = Wild Magic Explosive Healing.webp | | image = Wild Magic Explosive Healing.webp | ||
| condition = Wild Magic: Explosive Healing | | condition = Wild Magic: Explosive Healing | ||
| condition duration = 5 | | condition duration = 5 |
Revision as of 11:50, 17 September 2024
Wild Magic: Explosive Healing is a Wild Magic Sorcerer free action that is randomly used when you trigger a roll. This effect creates a healing wave when dealing damage to a create with a spell of level 1 or higher, which heals creatures within 3 m / 10 ft
Description
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Condition: Wild Magic: Explosive Healing
Duration: 5 turns
- Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer